Description:
This replaces the Mk17 CCO regular and SD with RH's SCAR H ACOG and ACOG SD. And the M14 Aimpoint with RH's Mk14 mod 0 ACOG or M39 EMR. Also, replaces DMR with M39 EMR. It also allows replacement of M14 with M39. If one has a powerful 7.62mm, why not put a ranged scope on it?
In game their names are:
For SCAR H:
-Mk17 ACOG, Mk17 ACOG SD
For M14:
-Mk14 ACOG or M14 Sage SSDS (you can only have one active at a time!)
For DMR:
-M39 EMR
The scripting names are of course unchanged.
Installation:
You can only use RH_m39_emr_repl.pbo OR RH_mk14_acog_repl.pbo at any given time, NOT both at the same time. Please choose one and feel free to change at any time. The others are independent of each other and can be added together.
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our
FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ
here.
Included files:
RH_scarH_acog_repl.pbo
RH_mk14_acog_repl.pbo
RH_m39emr_dmr_repl.pbo
RH_m39_emr_repl.pbo
Usage:
Feel free to use this for any non-commercial or non-military purposes.
- To replace SCAR H use: RH_scarH_acog_repl.pbo
- To replace M14 use either: RH_mk14_acog_repl.pb OR RH_m39_emr_repl.pbo
NOT BOTH. You must choose ONE!
- To replace DMR use: RH_m39emr_dmr_repl.pbo
Notes:
When mk14 or M39 EMR replacement is active, ACOG/Scope sights appear when aiming down sight of RH's Mk14 EBR or M14 EBR with iron sights.
A fix is to press the alternate sight button Number pad "/" [num-/]. This sets it to the iron sights. A more permanent fix is being devised.
Credits & Thanks:
RH for the model and permission
StanThaMan for M14 acog replacement mod for inspiration
Others on BIS forum
BIS for the outstanding game
Armaholic for posting so many awesome addons
Change log:
v0.4
- Signature and key added
v0.3
- added RH's SCAR H ACOG SD model to replace Mk17 CCO SD
- fixes SD CCO zoom bug
v0.2
- added RH's Mk14 mod 0 ACOG model to replace M14 Aimpoint
v0.1
- initial release
Forums Topic:
-
Armaholic forum
-
BI forums

-
RH MGS weapon pack ((for SCAR H and Mk14))
-
RH Mk18 Pack (for M39 EMR replacements)
- Arma 2 (for DMR replacement)
Enable javascript to be able to download from Armaholic please!
if you could replace weapon itself in all variants.
thats would be great
bytheway mission "LASER SHOW" mk17 ccoo SD conflict with your .pbo
Ahh, thanks. I will have to look into that. What is the error message?
I have tried it and have found no issues at all. Perhaps you resumed a previous game?
This issue is fixed in v0.3. It overwrote the CCO optics with ACOG, so this gives a reason to replace the BIS mk17 CCO SD with RH's excellent SCAR H ACOG SD.
Well it seems that the mk14_acog was only added to the box's? Because it doesn't replace my m14_acog, it makes my guy hold the m14_acog like hes holding a assault rifle. Then if I look in the ammunition crate theres a m14_acog toward the top of the list, then when I scroll down to the scars there's the mk14 so im not sure what weapon its replacing. But its not the m14_acog.
Or if I took more time paying attention I would have saw it say's m14_cco but it messes up the animations for the m14_acog regardless.
It replaces the BIS M14 Aimpoint (AIM) with the RH Mk14 mod 0 ACOG. This replacement occurs everywhere. This should touch nothing else: RH's ammo box's will not have this in them, only the US Special Weapons box will. The RH M14 ACOG is unaffected by this mod, as are all of RH's weapons. Also, if you look at the special forces operator (M14) the BIS M14 AIM should be replaced by RH's Mk14 mod 0 ACOG.
If you look below the Mk14 has a handle, which the model accurately represents, while the M14's do not, which are separate animations. Are you seeing them look the same? I've tested it and found no issues with any of the animations for any of RH's M14's, Mk14's, M21's, M39's. Do you have another replacement mod in place for M14's?
Please let me know what to look for so that I can fix the issue if there is one.
There is a difference between BIS M14 animations and RH's M14 animations. RH has the trigger hand slightly more forward so that it looks like it is actually pulling the trigger. The left hand is also slightly more forward, but not much. This is the only difference I have detected. If you feel this is wrong, please see the link below to RH's site and let him know you dislike it. I think it is actually better.
http://i735.photobucket.com/albums/ww359/jerlsp1/nvnvn.jpg http://i735.photobucket.com/albums/ww359/jerlsp1/nvn.jpg That's what I'm talking about.It changes the cco(aimpoint) model but does this to the m14_acog model.That m14_acog might be from ace because my delta guys don't carry the aimpoint version they carry that one in the picture. http://i735.photobucket.com/albums/ww359/jerlsp1/ArmA2OA2012-01-2322-03-27-63.jpg http://i735.photobucket.com/albums/ww359/jerlsp1/ArmA2OA2012-01-2322-03-09-79.jpg http://i735.photobucket.com/albums/ww359/jerlsp1/ArmA2OA2012-01-2322-02-07-52.jpg
Ah thanks. What is happening is they are using the standard M14 animations for their weapon, while the replacement overrides that; hence it is a "replacement". There is no way around this except for them to not use the M14_EP1 as their base, or at least redefine the animation in their weapon.
why this ACOG with this error when you turn the char?

the laser does not work.
Total comments : 12, displayed on page: 12