Escape Chernarus
by
Engima of Östgöta Ops
Description:
Finally! It has taken me almost two years of editing, and I am very proud to present my latest multiplayer COOP mission Escape Chernarus!
You are a USMC special force held captive in Chernarus some time before the US invasion. Your objective is to somehow contact your allies and rendezvous with a rescue force. Find your way through the living environment of enemy hunters directed by an intelligent search leader, enemy forces, civilians, traffic, animals, ambient events and surprises. Mission is 100% dynamic and uses the entire map. Play it 100 times, two games will not be the same!
Features:
Co-op 08 Revive (recommended for 2-8 players).
Uses entire map.
Dynamic and living environment.
True random start position. Game develops differently every time, inferring great replayability.
Options for enemy skill, enemy frequency, weather, time of day and grass settings.
Supports hosted and dedicated server (and is JIP compatible).
Installation:
Put the .pbo-file in you MPMissions folder in the ArmA2 game folder.
Media:
A Little Hint For a Better Game Experience
Escape Chernarus is best played at difficulty level Veteran or Expert (since the mission's story is based on the idea that you are lost).
Changelog:
v1.8
Reduced enemy armor on all difficulty levels.
Reduced amount of weapons at ammo depots.
Increased amount of possible weapon types at ammo depots.
Weapons may show up in civilian cars.
Road blocks are more passive.
Fixed: Paradrops do not fall free and crash onto the ground anymore.
v1.72
Fixed bug: Server lagging.
Reduced time it takes to hijack a communication center.
v1.7
Fixed the start bug (player do not wake up dead anymore)
Increased the time it takes to hijack a communication center, and FAC Operators do it faster than the others.
Added field hospital at communication centers.
Added things that you don't want me to tell you about.
Fixed bug that made enemies surrender.
Fixed bug that made player's vehicles suddenly disappear.
Made it much easier to port to another map.
A lot of fixes and improvements (for complete list, see ReadMe.txt in installation pack).
v1.5
Changed player units to Razor Team.
Communication centers now appear randomly.
Added things that you don't want me to tell you about.
Removed debug information that was left accidently.
A lot of fixes and improvements.
v1.1
Fixed bug at mission start (players could start mission dead etcetera).
Fixed bug regarding parameter "Enemy frequency". Enemy armor is now also in relation to this option.
Made the insurgents invest in night vision goggles.
Removed the parameter "Number of revives" (since "Unlimited" is the only option relevant for this mission).
Credits & Thanks:
- Norrin for his Revive script!
- Monsada, Rafalski & Kronzky for their UPSMON script!
- Tophe, Milton, Tobias, Alex, Robbi (of Östgöta Ops) for beta testing!
- Tophe an extra time for composing music for the trailer!
- Neil MacMullen for his wonderful Squint (the editor)!
- BIS Forum members for help during scripting headaches!
- Bohemia for a fantastic game!
Forums Topic:
-
BIS Forum

- Arma 2
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This is the best Arma 2 Mission ever, played it over 20 hours. Please do something same epic in Arma 3 :o). Thanks for this great Missions and all youre time you putt in.
We hadn't played much Arma 2, DayZ whores you see but this is epic. Stuck it on max AI with mods like JSRS and Blast core and we haven't stopped aging all weekend. Only been rescued once, lol.
Very well done fella, simply brilliant. :)
I wish I could play :/ instructions aren't very clear. If I try to put the plain .pbo file in, it says that I'm missing content, if I put hte whole folder in, it just doesn't show up in the missions. Please help me find out what to do.
Total comments : 18, displayed on page: 3