released an updated version of his RUBE Weather Module on the BI forums
The RUBE weather module is a pseudo-scientific weather machine consisting of three main components:
- A season model that defines the clima,
- A weather generator which creates a forecast for n days and
- A weather engine that executes todays weather.
Quote ruebe :
The simulation of weather in this series has been lacking since forever. Actually I think the "weather engine" hasn't been touched since ofp 1.0 (ok, rainbows have been added at some point, but that's it).
Sure, we have the most basic components of weather to play with, such as overcast, fog, wind and rain. But it has always been only that; some components of weather (with some very simply constraints), but no coherent system of weather (or even seasons). But weather should be more than the sum of it's parts. And that's where the RUBE weather module steps in and tries to fill the gap (or at least illuminate and explore it a little).
Sure, there are already some weather modules/addons present. But they focus mostly on effects or worry about synchronisation in multiplayer games. None of them however solves the problem I was interested in to begin with: if weather shall be a crucial component in (strategical/tactical) decision making, then it needs to be forecastable. What weather can be expected for today and what for the next few days? Should we postpone that sniper-mission or rather strike now?
- updated the RUBE library, which now shouldn't try to load the BIS function library a second time