Requirements: No addons required
Island(s): Chernarus, Takistan
Playable options: N/A
Version: Build 014
Date: 2012-05-27 20:12
Downloads / Operation Arrowhead / Scenario / Multiplayer Gamemodes / Warfare / Warfare BE2 *Rubber Ed*
This mission follow the goal of create a more REAL warfare environment, with focus on, Teamplay, Balance and PVP.
All mission parameter, rules, prices, script etc, are tweaked / added according to the goal
-NO UPGRADE mission is based on economy and require good strategy with founds/resources management.
-TERRITORIAL PARAM ( Town must be linked and nearest to owned towns to be captured Orange marker with red circle.. )
-Resistance and Occupation AI tweaked, balanced, and less random.
-AI use ASR_AI (if running on server) and UPSMON 5.09 integrated togheter for best result (check credit for link and description)
-Victory condition: Number of towns ( factory are just tools the goal is the conquest of territory..... )
- TEAMPLAY ENANCHED PLAYER SKILLS
Commander 1st slot of each SIDE ( advanced repair action - +5 Group size )
Officer/team leader ( +3 Group size )
Medic ( heal + mobile respawn tent )
Engineer ( repair + advanced repair action )
Saboteur ( lockpick ) ( Resistance and AI vehicles are locked.... )
Sniper/Marksman ( spot with binoculars )
- SPECIAL WARFARE BUILDING Field Hospital ( x2 player group size )
Example Commander without FH 10 ai with FH 20 ai
Example Officer/TL without 8 with 16
Example Other without 5 with 10
(with default Base player squad size parameter: 5 )
-Strong Points can be upgraded after capture, to raise the time to capture for the enemy (more "Man" in the SP area faster capture/upgrade )
-Peace Timer after Town capture to avoid "looping" battle in same town, to give to the winner of town battle the chance to advance to next town...
-Dynamic respawn tent, those replace the camp respawn, and avoid the spawn kill on camp, adding a micro game, find and destroy enemy respawn tent... hide and protect friendly respawn tent...
- Great pvp Battle also if u play 4vs4 !!! ( each city capture it's like a mini capture and hold with dynamic respawn )
- EASA Loadouts Tweaked to work togheter with mando HUDS
- Real time mission info on HUD
- Map markers upgrade with ( radious of capture and Side color, territorial link and peace time circle )
- Player markers upgrade only name, always on top
- Special building for Service Point ( without BIS autorearm )
- Special SERVICE vehicle (act as mobile service point )
- Lot of tweak fix add, check the changelog to see the amount of work...
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.
TIP: assign key that u don’t use for nothing as custom, or you can trigger and change zoom when u don’t want .
I assigned J K L but when I use flap I change zoom so now I changed to unused key and doesn’t happen anymore.
Credits & thanks:
- Benny for his helpfulness and support in many area of development ( thanks a lot mate )
- all people that contribs on BE development
- Mandoble for it's outstanding Mando Missiles script suite - http://www.ofpec.com/ed_depot/index.php?action=details&id=653&game=ArmA
- DAO crew ( I used the IDEA for Injury HUD and Vehicle crew HUD ) - http://dao.nu/
- Robalo_AS (ASR_AI) - http://www.armaholic.com/page.php?id=12105&highlight=ASR%2BAI
- Monsada & Rafalski (UPSMON) - http://www.armaholic.com/page.php?id=9213&highlight=UPSMON
- Armaholic for mirroring of mission and great work over years.
- Band Of Brothers for hosting and test the mission almost every night - http://bob-arma2.fr/
- Wild Mercenaries for great "testing" matches :)
- Armaholic forums
- BI forums
- Arma 2 (Optional)
- BAF (Optional)
- PMC (Optional)
Tags: No tags