Description:
This mission follow the goal of create a more REAL warfare environment, with focus on, Teamplay, Balance and PVP.
All mission parameter, rules, prices, script etc, are tweaked / added according to the goal
Special Features:
Macro Area Enhancement
-MISSION Default PARAMETERS tailored for the goal
-NO UPGRADE mission is based on economy and require good strategy with founds/resources management.
-TERRITORIAL PARAM ( Town must be linked and nearest to owned towns to be captured Orange marker with red circle.. )
-Resistance and Occupation AI tweaked, balanced, and less random.
-AI use ASR_AI (if running on server) and UPSMON 5.09 integrated togheter for best result (check credit for link and description)
-Victory condition: Number of towns ( factory are just tools the goal is the conquest of territory..... )
- TEAMPLAY ENANCHED PLAYER SKILLS
Commander 1st slot of each SIDE ( advanced repair action - +5 Group size )
Officer/team leader ( +3 Group size )
Medic ( heal + mobile respawn tent )
Engineer ( repair + advanced repair action )
Saboteur ( lockpick ) ( Resistance and AI vehicles are locked.... )
Sniper/Marksman ( spot with binoculars )
- SPECIAL WARFARE BUILDING Field Hospital ( x2 player group size )
Example Commander without FH 10 ai with FH 20 ai
Example Officer/TL without 8 with 16
Example Other without 5 with 10
(with default Base player squad size parameter: 5 )
Micro Area Enhancement for town battle:
-Strong Points(old camps) are not linked to town SV, doesn't work for respawn or rearm, they are needed to capture the town
-Strong Points can be upgraded after capture, to raise the time to capture for the enemy (more "Man" in the SP area faster capture/upgrade )
-Peace Timer after Town capture to avoid "looping" battle in same town, to give to the winner of town battle the chance to advance to next town...
-Dynamic respawn tent, those replace the camp respawn, and avoid the spawn kill on camp, adding a micro game, find and destroy enemy respawn tent... hide and protect friendly respawn tent...
- Great pvp Battle also if u play 4vs4 !!! ( each city capture it's like a mini capture and hold with dynamic respawn )
Mando missile suite (last version)
- MMA suite Tweaked and full integrated in mission ( score, rewards, reloading )
- EASA Loadouts Tweaked to work togheter with mando HUDS
Miscellaneous:
- Desert texture hidden selections replacement for: T90 T72 BTR90/HQ BMP3 Tunguska, Su34, Lav25, AAVP
- Real time mission info on HUD
- Map markers upgrade with ( radious of capture and Side color, territorial link and peace time circle )
- Player markers upgrade only name, always on top
- Special building for Service Point ( without BIS autorearm )
- Special SERVICE vehicle (act as mobile service point )
- Lot of tweak fix add, check the changelog to see the amount of work...
Installation:
Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.
Changelog:
Build 014
Action keys for GPS zoom moved to 18 19 20 in order to don’t activate when you use construction interface 15 16 17
TIP: assign key that u don’t use for nothing as custom, or you can trigger and change zoom when u don’t want .
I assigned J K L but when I use flap I change zoom so now I changed to unused key and doesn’t happen anymore.
New loading screens
LITE Option ADDED for Occupations / Resistance ( less server load and less AI fight in towns so also more PVP)
Price tweak on some fortifications and static defences
Price increased for Striker MC
ASR AI integrated config updated to 1.14.1 and also tweaked a bit... ( play with ASRAI on server is a must!! )
Strong point capture speed up
Salvage truck radious of wreck increased and $ % a bit increased ( recycle the wrecks !! make it for greenpeace!)
Boundary set off by default
Chernarus Version
Reinforcement Version BAF as bluefor and PMC default Resistance faction
Build 013
New loading screen
supply truck delivery / supply truck reload hint always displayed also with AI driver
supply truck reward on delivery is lower than 012 ( Current town SV * 75$ * 2 )
GPS Zoom now can be tweaked
u can use custom keys 15 - 16 - 17 or Warfare Menu GUI buttons (+ | - | auto )
with zoom auto on u change the base factor of zoom, but zoom still change when your speed change
with zoom set to manual is always fixed and u can adjust with custom key or gui buttons (manual fixed ratio)
Build 012
improved Peace time look and functionality
( now PT marker is more visible and also timer is displayed on map, if your side discover the PT all client will see marker and timer, also AI can discover if a town is in peace time, this is important in previous build when u send AI u don’t know if town is in PT or not, now also AI will inform your side about city status ( marker and timer )
Entering enemy town in peace time now display a Hint
Peace time over in friendly or enemy town will be announced with a hint
supply truck reward on delivery increased ( Current town SV * 100$ * 2 )
Build 011
PARAM No advanced air Fixed tweaked improved
Tor M1 & Rapier now can be purchased also in Airports Hangars ( u need airfactory and param full air war )
F35 back with increased price
Su39 now is called Su39 on Airport Russian unit list
Su39 price increased
Resistance/Occupation Param: HARD - NORMAL
less AI to Commander more to officers/team leaders
HUD - GPS - OSD (On/off buttons) added to warfare menu GUI
new button/font ( on warfare menu GUI extra buttons )
Price increased for mine and satchel charge
Backpack Manager can now manage also Mines and Satchel Charge
Vehicle Crew Hud list fixed/improved
GPS zoom level tweaked
GPS/Players marker arrow direction work also when in vehicles
increased supply truck delivery reward ( 100$ x Current Town SV ) a good reward!
Town SV value and relative occupation/resistance group improved
Supply increase ratio lowered ( to give more reason to use Supply truck ) ( was +5 min now is +3 min)
Town reward tweaked according town size: 250$ x SV MAX
Changed starting day from April to June, and added param ( sunrise-sunshine) for starting time
medic undeploy tent action delay 30sec ( from 60sec) ( in case of mistake less time to wait for remove tent )
added the Delta Force Marksman to skill init class array - now it can spot like other marksman
minor tweak to desert texture replacement reduced a bit the red level of some skin
added German KSK to recuitable soldiers in BLUFOR Barraks
Build 010-009
NEW “GPS” OSD with variable zoom related to speed and type of vehicle ( no map texture and custom color)
NEW OCCUPATION and RESISTANCE system - now team are fixed and spawn always same amount resistance is related to city size, occupation to supply value.
Supply truck are now in list u can use to raise town SV faster ( 1 truck +10 sv )
Map Marker color improved a bit. ( side unit blue or red ) ( player group unit yellow ) players ( arrow )
New placement for Airports town and Rasman moved a bit on south.
Build 008
NEW On Screen Display ( GPS moved on bottom right )
Minor tweak to occupations force
Build 007
AV8 Price +
Su34 Price +
A10 Price +
F35 removed (too powerful due to map size and lack of stealth plane on redfor)
Less Power to AV8B - AV8B2 Aircraft: only - CAP/SEAD Loadouts
EASA AV8 (red/blue) only CAP/SEAD Loadouts
EASA Loadouts prices increased. ( should not be used for instant rearm.... )
PARAM: Auto manned defense from max (20) to max ( 5 ) and range from (400m) to (250m)
PARAM: town protection for construction interface lowerd from (450m) to (400m)
Team Kill penalty now: 1000$
Remove occupation_defenses remover from updatetownai FSM
ADDED some PostProcessing effects from Gossamers Edition ( check fx 6 :) )
MANDO MISSILES KEYs CONFIG selectable by GUI
New Warfare Menu GUI colored button for: Mission Parameter in game list - Vehicle Flip - MMA key setup
Tweaked money/min income ( bit less for commander)
Black Market Weapons (bluefor on redfor equipment) and TWS weapon in case of parameter Thermal Weapons
M203 Smoke and Flare grenades added to redfor Misc menu
Small tweak on occupation core file ( no more ambulance on town occupation force groups )
LAYOUT [ 33] Town & [ 25 ] Town fixed and neighbour checked we play less those layout so are less tested, if u find problem, please report I will fix soon.
UPSMON updated to 5.1.0
No more auto task assignment for towns ( to prevent people that attack town in peace time or not linked to territorial parameter, use manual select from the task menu on map to have a waypoint )
Build 006
Improved Map Marker and Special Vehicles marker Ambulance & Service Truck, changed resistance color now is Black instead of Brown
Improved Respawn rule "City depot", now is possible to block the depot respawn for all town range deathlocs ( If enemy inside capture radious u can't respawn in city depot )
Improved ASR_AI included config ( AI now engage from far distance, and are more reactive to sounds, and enemy actions )
Improved Injury system HUD, now with random injury sidechat messages
- Arma 2 (Optional)
- BAF (Optional)
- PMC (Optional)
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can we get a ACE version of this?
Are the Commanders BAF? If no, is there a way to make it so they are?
Is it customized just for bad pilots, or really well PvP balanced ...??
Whats the difference between this and Benny's warfare?
Total comments : 5, displayed on page: 5