Author: Dslyecxi
Author Website:

Requirements: Arma 2, Advanced Combat Environment 2 OA - Core

Version: 0.82 beta
Signed: Yes, serverkey included

Short description: The Littlebird Enhancement Mod currently adds things that are intended to more robustly represent what the MH-6J and AH-6J are capable of.

Date: 2012-04-21 10:18

Comments: (8)


ShackTac Littlebird Enhancement Mod


The Littlebird Enhancement Mod currently adds things that are intended to more robustly represent what the MH-6J and AH-6J are capable of. Specific features are as follows for the MH-6J:
    - Precision mounting
    - Precision dismounting
    - Copilot movement to skid
    - Movement between seats on skid
    - Copilot/pilot transfer of aircraft controls
    - Firing from the skid seats

The AH-6J has the following features currently:
    - Corrected rates of fire & ammo consumption:
      - 2000rpm mode gives approximately 3 minutes of continuous fire
      - 4000rpm mode gives approximately 1m30s of continuous fire

Note that the M134 door guns are also influenced by these fixes.

Precision Mounting shows up as a yellow addAction that says Mount Skid. When activated, this will attempt to place you on the skid position closest to you - if it's occupied, it will put you in a free spot. If both seats are occupied, you will be unable to mount.

Precision Dismounting will become active once you are mounted to an MH-6 and not in the copilot seat. It will show up as a yellow action that says Dismount Skid. The way this works is simple - look in the direction you want to dismount, then press the action. This action allows people on the left side of the aircraft to dismount left, or the right to dismount right, and also gives you a bit of control as to whether you want to get off the skid biased in a specific direction (ie, front left guy might want to get off towards the front of the aircraft).

The Copilot movement to skid feature allows the copilot slot to move out onto the front-right skid seat. Said seat must be unoccupied for the movement to occur. This allows for the copilot (who is almost always part of a mounted team) to use the precision dismount feature from the right skid, the same as his other teammates.

Movement between seats on skid shows up as a yellow action that says Move (left/right) on skid. The seat you want to move to must be unoccupied for this to work. This action will not be visible if the seat next to you is occupied.

Copilot/pilot transfer of control is accessible from the pilot or copilot seat. You'll have an addAction that will say either Take controls or Give control to copilot depending on who you are. Once the swap happens, the engine will give a warning sound and you must press thrust-up to cycle it back on.
Fire From Vehicles

Fire from Vehicles (FFV) becomes an option when you mount on one of the external bench seats of an MH6. You toggle into it by using the action menu item or, more preferably, by pressing your moveForward key (W for most). When entering FFV mode, the center of your pivot range will be the direction you were looking when you pressed the enter key or used the enter action. You then press S (moveBack) to toggled out of it. There will be a slight delay and you should be transported back to the seat you were in previously.

Note that you can adjust your position via strafe left/right once every two seconds. This will turn you 45 degrees in the direction you chose. This is intended to allow you to make a small adjustment easily, without having to go in/out of FFV.

When you are in FFV mode, you need to go into ironsights and then you can move your view either by holding ALT or toggling freelook (doubletap alt or press numpad *).

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ here.

This mod requires the following to be true to work correctly:
ArmA2 + OA v1.60 or higher
AH6J_EP1 or MH6J_EP1 aircraft class (the 'ACE2' LBs are not currently supported)
ACE2 Wounding/medical system must be on (friendly-fire prevention hooks it)

Included .pbo files:

This mod is in beta format and is intended to be used for testing. Due to what it's attempting to do, it is possible (but increasingly unlikely) that you could be horribly killed in-game by using this. At this time I believe it's pretty reliable and stable, but YMMV - if you're going to assassinate some HVT in your uber realism campaign, and he gets away because your HSLD operators plummet to their death or dive into the tail rotor because of this, I take no responsibility. Use at your own risk!


Known issues:
It is possible to get two people on the front-right skid if the copilot is moving out to the skid while someone else is getting on. If this happens, just hop off/hop back on and it will recover.
Currently disables the ACE2 'eye protection' system. This is on my to-do list to reenable.
You will likely see your weapon disappear at times when in FFV mode. This is an engine bug. Going into/out of ironsights usually resolves this.
Bench riders may look a bit weird when seen from the pilot POV at times. This is an engine/rendering issue.
Shadows for people on the benches will show up when they are in FFV, but not when sitting normally. This is a model/engine thing.

This mod is intended for multiplayer-only and whatever happens in SP is a surprise just waiting for you to discover, whee!
This mod modifies the amount you can twist your upper torso to allow for smooth aiming from the seats. Because of this, you will see AI twisting up to 90* at times. I have not noticed a gameplay impact from this. If it bothers you, don't use this mod.
There is no confirmation/consent given for copilot/pilot swapping. If you intend to use this in a community or server where people like to grief each other, have fun! This is a deliberate design decision intended to make it useful in fast-moving, high-intensity situations where having such a confirmation/consent method could result in aircraft destruction.

Credits & Thanks:
dslyecxi - Final concept & refinement
kevb0 - Original concept
Macolik - Animations
Homer Johnston - Config assistance

v0.82 beta
- Small misc fixes

v0.81 beta
- This latest release addresses a discrepancy between the Littlebirds ShackTac uses, and the 'official' ACE2 Littlebirds.

- first public beta

Forum topic:
- BI forums

- Advanced Combat Environment 2 OA - Core
- Arma 2

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