Date: 2012-05-31 07:58
An unexpected situation unfolds as Cpt. W. Sobchak and his convoy make their way to Zargabad Airfield.
- Played as a US-Army mechanized infantry squad
- Weapon selection in Briefing
- AI convoy movement controlled by Unitplay
- Optional Teamswitch/Advanced Heal
- Custom sounds and music
- Simple Battlescreams
- AI support during mission
- A bit of customized AI behaviour
- Destroyed vehicles have custom smoke-model
- 2 Hidden Secondary Tasks
- Squads player will be reinforced if numbers are low
- Relatively performance friendly (for Zargabad Standards) through spawning & deleting of objects
Extract the .pbo file(s) to your ArmA2\Missions folder.
- Intel at Warlord House might have no action menu (very rare & does not affect mission if it happens)
- JTD Fire & Smoke Mod will badly effect mission gameplay
- ACE can have minor effect on mission but is okay to use
Credits & thanks:
Credits/Resources used in this mission:
- Upsmon script by Monsada & Kronsky
- Music: OST of 300, Jarhead, Full Metal Jacket. Additional music produced by myself, all music edited by myself.
- Soundfiles borrowed from COD and... The Taliban :)
- Airfield Fortification borrowed from "The Battle Of Zargabad" by Saok
SPECIAL THANKS to SaOk (for being a true sensei), SavedByGrace, Denz and Undeceived for testing and giving such great help and input/ideas.
- Armaholic forums
- BI forums
- Arma 2