Author: Foxhound
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Version: 1.0

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Date: 2007-07-17 06:51

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Mapping tutorial
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I decided to write this tutorial because I came into the deep process of normal and specular mapping with my HDT island.

The process isn't easy, since you should have experience with many graphic tools like Adobe Photoshop©, or Maya© and 3DStudio max©.
ArmA, unfortunately, use a different method of applying NormMap: you'll have to write some C++ code lines into your main config.cpp in order to define it, but I'll clear it up afterwards.

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