Author: b00tsy
Author Website:

Requirements: Arma 2, Fallujah, Island Lingor
Island(s): Island Lingor
Playable options: Multiplayer compatible / Singleplayer compatible

Version: 1.1

Date: 2012-05-11 08:02

Comments: (2)


Lingor Godfather


You are a part of a foreign private mercenary group that is hired by wealthy individuals and organisations.
In this case you have been hired by the Lingor mafia.
The mission is situated on Lingor Island shortly after a civil war.
Due to the lack of local enforcements NATO has stationed their blue helmets on the Island to keep the peace.
The unstable situation on the Island has attracted the attention of the Russiam mafia.
They have taken the oppertunity to expand their territory and settle on the Island.
Your mission is to regain control over the Island and eliminate the Russian mafia family.
The Russian mafia has also stolen valuable suitcases from the
Lingor Mafia that you will have to retrieve and deliver to the Lingor godfather.

You start out with basic weapons (AK's), to get better weapons you will have to assault UNO checkpoints.
The checkpoins are of mixed difficulty (light, medium, heavy).
The weapons that are available at the checkpoints depends on the difficulty.
Light checkpoints only has basic weapon boxes, medium has more variety and heavy has most available weapons.

  • BIS first-aid action module
  • Instant respawn
  • Checkpoints with medical option (build mash)
  • Safe gear loadout (ammo boxes)
  • Custom objective locations (Fallujah content)
  • UNO road patrols
  • Customized gear for mafia units

  • Installation:
    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder.
    In order to play in singleplayer you have to use the MP modus. The other playable slots will be filled by AI.

    The mission is still work in progress and needs some more tweaking, but it should be quite fun already!
    There are still a few little issues that I need to improve. At the start of the mission sometimes the Godfather walks away during the dialogue.
    If that happens then just wait for the dialogue to end and till you have recieved your mission objectives.
    The dialogue text and storyline needs to be improved, hope someone else wants to write a better dialogue.
    For the moment the dialogue is just to get the mission going at the start after that it is all combat fun.
    The mission ending though should be quite fun (nasty twist)!
    I also still have to add official tasks and debriefing to the mission, but the map markers makes the mission pretty obvious already.

    The last 2 objective locations have been build up from almost scratch.
    Originally at those location there was only one building without anything else.
    I have used buildings, objects and vegetation from the Island Fallujah to expand the locations.
    The locations are now nicely decorated and includes a semi-industrial compound and a vacation resort'ish compound.

    The playable units I might change later on and replace them with custom addon units.

  • Added 3 cutscenes to the mission, 2 scenes at the start of the mission and 1 at the ending.
  • Reworked the AI, they should be a bigger challenge now.
  • Edited some triggers (activation radius, timers, etcetera)
  • Added an ulocked SUV at insertion point with just enough fuel to reach the boats
  • Added boats after the 4th objective.

  • Forum topic:
    - BI forums

    - Arma 2
    - Fallujah
    - Island Lingor

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