Author: b00tsy
Author Website:

Requirements: No addons required
Island(s): Takistan
Playable options: Multiplayer compatible / Singleplayer compatible

Version: 1.2

Date: 2012-05-29 08:57

Comments: (5)


Special Ops: Pre-emptive Strike


HQ Has received new intel about the Takistan army. It appears that they have gotten their hands on new experimental super charged artillery rounds that can reach longer distances then any other shell and does 3 times the amount of damage as a normal shells. According to the calculated range the rounds can even hit our airbase in the south of Takistan.

The shells supposed to be located at a secret testing site. Unfortunately up to now we have no idea where they are located. However, we have heard rumours about a small communications outpost that is in direct contact with the 'test site'.

We are dropping you near the outpost to gather intelligence about the location of the test site.
The outpost should be located somewhere within 'Sniper Valley', so be prepared team. There are lots of 'nasties' out there.

* This is the first Objective
- Explore Sniper Valley, locate the outpost, gather intel about the 'test site'

The mission contains several more objectives. To know more about the story and objectives then play the mission

  • Storyline cutscenes
  • GPS video
  • First aid system (BIS Module) - In SP mode if you get hurt Nr2 will automatically take command and order a unit to heal you.
  • Ammobox spawn after completing objectives
  • Auto saves
  • Save gear loadout at ammo boxes
  • Environment effects
  • Ambushes
  • IED's
  • Epic explosions and sounds

  • Installation:
    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for singleplayer.
    Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\Missions folder for multiplayer/coop.

    This is sort of a beta version of my newest mission
    There is still some stuff I need to add such as correcting some grammar mistakes in the cutscenes and I want to add some side missions in between objectives. Also the ending is now with a cutscene after completing the last objective, but it will be a chopper extraction at a later time.

    As always, Feedback is appreciated.

  • The IED's would not go off when you are in a civil vehicle. Thats fixed now.
  • Added extra opfor at objective 1 and 3 and some opfor in between objectives.
  • Fixed 'Save gear loadout' at ammo boxes in coop mode.
  • Removed all sidearms of team units to avoid the still present 'pistol bug' (Units will become unresponsive sometimes with pistol drawn).
  • Added custom gear loadout to all player units (includes BAF weapons).
  • Added a few more auto-save points

  • v1.1
  • Fixed error at the 2nd objective where the wrong cutscene played so the objectives do not get updated after that

  • Forum topic:
    - BI forums

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