COWarMod is a Massive customizable compilation mod built for Arma2CO aka Combined Operations.
The mod is a massive collection of the Arma2 addons & mods that work in OA, and all the Arma2CO (OA) mods.
COWarMod is about AI enhancement, game fixes, gameplay features, effects, explosions, tracers, movement, realism, and many many other misc features not in the vanilla game.
The size of the mod is 169 addons and mods already in the @COWarMod addons folder, and for the purpose of customization you have an extra optional 180+ addon/mods and tweaks to add to the game.
Notes on version 1.2
This version of WarMod has been completely rebuilt from the ground up, a new system of folders are setup, and readmes have been built and setup accordingly. This mod is not a patch, so for those that have version 1.1 of COWarMod, delete it as V 1.2 will not patch over the existing mod.
In this version (v 1.2) of the mod the
-AI Enhancement mods
-AI Shouts & Voices mods
-Player/character movement mods
all have been taken out of the mod and setup in a customization folder, this will allow the player to customize their game with which ever mods they wish to use, information regarding these mods and how to customize your game can be found in the included readmes.
UI (user interface) change, the gamy indicators have been removed
Player has the ability to give hand signals in coop with the use of animations for halt, go and so on by bindning User Action 1-9.
Player has the ability to perform many various of animations which allow him to climb walls, lob grenades,peak corners from many various positions,walk, run designed in mind for CQB but works in general play.
Realistic Audio-visual awareness inside vehicles, and Armor
Weapon control -(hit where you shoot!)
Realistic Ballistics and muzzle velocity for bullet, rocket, & rates of fire for small arms.
Fix for the simulation of bullets and missiles firing from the correct places on BIS vehicles.
The ability to zero in sights for various infantry weapons.
Many various AI enhancements making the AI a more strategic and tactical opponent
AI variables that effect the stealth movement and recognition skills of the game
AI able to use grenade launchers like the M203 and GP-25.
AI units able to equip themselves with weapons and ammo
AI use smoke and frag. Be aware of your enemy's ability to throw frags!.
AI hearing ability is reduced to realistic levels, enabling a player to make
stealthy close quarter approaches providing he can remain unseen.
More realistic combat behavior from AI mechanized infantry squads
User able to set the AI dispersion for all mounted MG's in the game, both static and on vehicles.
Dynamic sound & Extended voices - AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade,
engaging, when they're hurt, fleeing or when they've scored a big kill! and say things based on the situation.
Ability to Attach a Satchel to Vehicles, & Armor
All Round Defence (ARD) a formation typically used by the British Army (and other fighting forces) after a firefight to 're-org' the squad, making sure everyone has ammunition, tending any wounds. can also be used defensively, providing 360 degree coverage.
Players are able to customize a weapons with silencers for different calibers, optics and equipment like M203, Flashlight, IR-Laser via a WYSIWYG Weapon Modify Menu.
Functional Iron Sight for M136 and RPG
M136 and RPG-18 man-portable anti-tank launchers disposable as they are in real life
Fighter Planes easier to fly
AH-64D systems, which includes: IHADSS, MFD & TADS system
Ability to select between two modes that are preset at 10 and 20 rnd bursts as seen in the Apache's 31mm M230 Cannon and is most often used in real life.
Hellfire enhancement that provides an alternative system for engaging targets with the AGM-114 Hellfire Air to Ground Missile system. The system forces players to use laser designation to guide Hellfires, without interfering with AI controlled aircraft's ability to engage targets with Hellfires.
Missilebox includes several weapon systems also replacing the models of the default BIS weapons
Improvement of all Air-to-Air,Ground-to-Air weapons which increases range and decreases speed of all respective weapons as BIS's default settings were far away from being even closely realistic. Also adds the ability to avoiding enemy missiles relies now far more on pilot skills than just dropping flare/chaff. You can outmaneuver missiles if you're good enough.
Zoom for all weapons without telescopic sight, includes mounted/static mgs
Explosions effects for grenades, bombs, missiles, mortars, artillary, and general effects
Integration of SLX mod adding many various gamplay,Ai and wound enhancement features to the game
Upgraded grenadier -(enables all grenadier Bluefor units to have a realistic loadouts)
Functional sights for Under-slung Grenade Launcher
Modified grenades and grenade-launchers to increase carrying capacity.
Added options to the player's action menu to spawn ladders
Easier reading of the map at close zoom, including determining the rise and fall of the land determining altitude. With a ruler, compass and line drawing tools you now can more easily triangulate your position and plot polar fire missions as well as guage distance to targets while doing forward observation.
Landscape textures more organic, coast lines have now more sandy beaches,
correct land texture for islands that have only the seafloor texture
Fire, smoke effects, fuel fires, and smoldering and pluming smoke from various wrecks, destroyed vehicles, and general destruction
Increased dust effects for all bullet hitimpacts, sparks and embers, ammo sparks explosion,
Increased dust on bombs and artillery impacts
Fireteam HUD that Provide situational awareness on where your fireteam members are and what their orientation is.
Weapon collision with the environment is significantly toned down, meaning that you can now move sideways through doorways and generally find CQB more enjoyable
HDR reducing effects by adjusting the aperture
Tracers and tracer pattern modification for all weapons that use 556x45, 545x39, 762x51,
and 762x54 rounds, Day and Night Tracer effects
100+ faces available to choose in your player profile, each with 6 camo variants,
giving a total of over 700 faces to choose from
clutter on Chernarus for a better view and a very small performance boost.
Weapon collision with the environment is significantly toned down, meaning that you can now move sideways through
doorways and generally find CQB to be more enjoyable
Building system that lets you build nearly everything everywhere
Simulation of AC-130 air support can be called or played to rain hell from the skies
Play music from the game or custom music while driving any vehicle.
Radio annoyances removed and shortenedas well as other radio features.
Soldiers will shout they are wounded, killed, kill the enemy or simply saw a grenade at his feet.
adds a bit of realness to your combat missions. Now you can hear what's going on with your AI squad mates
and many more!
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Move the following files to your main Arma2 Directory:
To many to list:
Refer to the included readmes in the download.
Credits & Thanks:
Big Dawg KS
Lester / ASC Addon Team
zyco (alias Picolly)
Testers & Feedback
Credits & Thanks to the following who gave their feedback,
and helped to test the mod, without your support
the mod would not be where it is today!
v1.2 July, 2012
-added 23 readmes for Customization, and Documentation
-added mod asr_throwablesatchel-1.2
-added mod Cannon/Main Gun Vehicle Replacement
-added mod TroopMon2
-added mod CHN Arty+
-added mod TPWC AI suppression system
-added mod versions COSLX Lite & Plus
-added mod TPW Houselights - automatic house light addon - Singleplayer
-added mod TPW Houselights - automatic house light addon - Multiplayer
-added mod GAM_ClockfacingReport
-added mod JED Enhanced Skill Slider
-added mod Norrin's Compatible Fast Rope
-added mod Blake's PRADAR (Player Radar)
-added SLX Lite & Plus
-added No Weapon dropping version of SLX_Wounds
-added SLX readme "Whats not in COWarMod"
-added Known Bugs readme
listed in the readme where the locations of each file
-reviewed and updated SLX in COWarMod readme
-added and updated folder "Optional Features"
-added and updated Problem Files folder
-added Problem Files folder for SLX based on included Bug List
-added Optional TWEAKS & MODS Directory readme
-added PLEASE README FIRST! DIRECTORY
-added PLEASE READ! WarMod Disclaimer readme
-added new mod readmes to Mod readmes folder
-added "Features by Subject" folder containing 12 readmes
-added an "All features List"
-added PLEASE READ! Player Movement Files readme
-added Player Movement Files
-added PvPscene Tweaks to player Movement Folder
-added SMK Animations to player Movement Folder
-added SLX to player Movement Folder
-added Truemods to player Movement Folder
-removed Dynamic Shouts - (character and AI would spam yell "grenade")
-removed Driving AI fix -(caused erratic Ai behavor in campaigns)
-removed zp5_at_fix -(realisticly real enemy do use AT weapons (RPG) aginsted inf)
-updated SLX Lite and SLX Plus
-updated 38Readmes in general
-updated Credits readme
-updated Mod Links readme
-updated mods in COWarMod readme
-updated permissions readme with new additions & authors
-updated several readmes with a alphabetical numerical system
-updated Anti-tank Launcher vs. Infantry Fix to v .1.03
-updated RUG_DSAI 11.3.2012
-updated ASR AI addons v1.15
-updated AC-130 Simulation v.0.8
-updated sthud 120103
-relocated CCP Path for SLX_ace_fixes,SLX_aiskill,SLX_anim_swim
-relocated CCP Path for S_NVG as it required the hpp to be in a dta folder,
game will use it from the userconfig folder, doing this elimated the dta folder.
v1.1 September 18th,2011
- ASR AI addons updated to 1.10
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