Date: 2012-07-27 17:49
This is technology demonstration terrain showcasing that you can indeed have large and detailed terrain with many objects. Vegetation is randomly placed, the few cities are placed semi randomly too. This is pure random generated terrain and no human manual work has been done to the object placement at all (this is just a tech demo).
4096 grid, 10m cell size, 20480 resolution satellite, 3.8 million objects. Terrain size is 40km x 40km.
Development and test machine is AMD FX-4170 Quad-Core 4.2Ghz, 16gb ram, nVidia GeForce GTX560.
Framerates are full / normal. In map view (M) you detect slight sluggishness and this is because the terrain is so rough with many elevation changes in short distances. Map view sluggishness could be avoided by making smoother terrain, but since this uses 10m cell size for details, it was nice to pump in some roughness.
I'm happy to answer questions about developing this and other large terrains. You might also check PMC Editing Wiki terrain editing area for tutorials and info.
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
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