Advertisement

  Week report #293
Work in progress
 


Arma 2 - Diving Under Water


    Feint released a new video demonstrating some of the features of the SDV.



    - BI forums

Arma 2 - Ancient Era Mod


    Icewindo started a seperate thread on the BI forums for his Ancient Era Mod and he posted 2 new videos showing a few new animations of which a Crucifixion animation.






    - BI forums

Arma 2 - Forze Armate di Capraia


    Sakai informed the community on the BI forums about his new project, "Forze Armate di Capraia" Shaping Alternative History.
    Forze Armate di Capraia are the Armed Forces of Capraia for the map made called "Isola di Capraïa" by the French dev-team "NGStudio".




    - BI forums

Arma 2 - DDAM


    DK||SES|| released some new wip images of the M113 he is working on.




    - BI forums

Arma 2 - GAZ-2975 Tigr


    topas released some images showing the first texturing work he has done.



    - BI forums

Arma 2 - SCAR-L Replacement Project


    Slatts released a new video showing his latest work.



    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!


Arma 2 - OA Army Texture Project


    skeeko1337 posted some more wip images of his Operation Arrowhead Army Texture Project.




    - BI forums

Arma 2 - Invasion 1944


    PacUK released a bunch of new wips.



    - BI forums

Arma 2 - Grebbeberg


    DualJoe released a new video showing the Normalmap backlit effect with the windmills he is working on.



    - BI forums

Arma 2 - Combat Medical System


    Glowbal posted a new update on the BI forums.

      Quote Glowbal :
      It's important to know which wounds someone has, in order to treatment correctly. In most occasions, the wounds will be clearly visable to the eye and you will be able to see those straight away.

      While you are in the examine dialog, you will always see the most up to date wounds of the person you examine. Though, these are only the visual representation. If there is something else wrong with a person, the medic needs to check for signs of this specificly. This will be covered in a future update.

      Since there are so many treatment options, some doing rougly the same, others having very different effects, we sorted them by catagory. This means that if you press the option Bandage, a pop-up will appear with all possible bandage options.

      On the right, the red numbers are displaying how many items you currently have, that you can use for that specific action. If you have 0 on your person, the red number will display 0, with four, 4, etc.

      While our goal is to make a mod that is realistic and correct with regards to the medical aspects, we also do not forget about the player, usability and gameplay. For myself personally, those are the same, if not higher, priority as the former.

      Keeping all these things in mind, we are constantly asking ourselfs if someone can be done differently, easier, or more streamlined. The feedback we are getting from our small group of testers has proven invaluable in this regards.

      In the past month, we have made very fast progress. We went from something that was just a concept, to something playable and functioning. Because of this, we are hoping to be able to show you some more in the near future. We are not yet at alpha stage, but if all goes well, we will be soon.




    - BI forums
 


Written on 2013-01-14 07:00 by Armaholic  

User submissions

Submit News Submit Files

Advertisement