Author: Dragon Zen
Requirements: Arma 2
Playable options: Multiplayer compatible
Date: 2013-03-22 22:35
This mission, BlackHole:Collider, is the MP version of my AdvancingPower, and now you can enjoy the highly intensive battle with your friends!
I propose to provide an experience of fierce battle. "BlackHole" is metaphor of highly density of battle involving all kinds of staff, and I believe players will be absorbed by it, :D. In fact, BLACKHOLE is the series name of such fierce missions, although I have created only one type by now: Collider, which reflect the face to face conflict of this mission. I have some ideas of other missions but I'm too busy, so now I focus on the updata and fix of Collider.
Do you still remember the 4F characteristic of AdvancingPower? So does BlackHole!
With AI system, you can still enjoy the mission by host or on server by yourself and won't feel bored while wait for potential players.
System will search out existing weapons (but not units) automatically, so that you can enjoy those weapons in your mod!
I am keep coping this battleground to other places and maps.
You can enjoy all kinds of weapons and vehicle, as well as various support.
You will also get basic welfare if you lack of money, all of these are designed for an enjoyful experience!
Extract the .pbo file(s) to your ArmA2\MPMissions folder.
ReadMe file will guide you how to edit this mission to fit your appetite.
1, LIMIT THE NUMBERS OF TEAMS.
There are several units in each squad, so do not add too many squad! I provide many slot for choice of factions and strong server, you should turn off some AI, especially Assault and SpecOp (TeamLeader in lobby). You can also limit the maximum members in each squad in parameter before start mission.
2. MOD CONSISTENCY
This mission will search weapons in attached mod, so make sure players use compatible mods. You can turn off these additional units and weapons in parameters, and signiture for server is obvious way to avoid problems.
3. OPTIONS and PARAMETERS.
Don't forget to have a look at parameter, many options, including location and size of battlefield, make this mission variable. In addition, higher AI will occupy more resource and rush slower because of caution.
This is a beta version, and I appreciate suggestion and bug report (I didn't find bug by now.) As beta version, the prices of units, team balance and many other issue may need further consideration and wait for your opinion on it.
In the future, I will add artillery and helicopter in this mission. And I will also add new battle ground in the future.
Credits & thanks:
THANK My friends in bbs.samren.cn and www.chinavme.com: They teach me lots of skill and help me to solve lots of trouble.
THANK thumsonb: His awesome mission Flashpoint:Chernarus give me the basic idea how to create and respown infantry and vehicles, and he allow me to use those codes in his scripts.
THANK Mr.Murray: his handbook for scripts teach me a lot things as I am a new learner.
THANK Chicago: He taught me how to use camera.
THANK Big Dawg KS: He release his bullet camera code.
THANK others for some code: ruebe for selectbestplace; R3 for their cargo drop code.
THANK Katipo66 for his suggestions on mission and beautifying!
THANK those who enjoy this mission, your support inspire me a lot!
- BI forums
- Arma 2