[MIC] Murcielago has
submitted an updated version of his
Team Killer Lock system script to help dealing with teamkillers.
Quote [MIC] Murcielago :
The TKL system is a tiny solution that fix a big problem... team killers or people destroying vital gaming elements. TKL system is easy to use and in addition is an autonomous system, so it does not need a admin or votes.
TKL system punishes team killers by freezing their avatar (10sec, 90sec, 5min...) letting they know that they did something wrong but when they reach the maximum number of friendly kills their games will be locked automatically until the server restart.
Every 5min the list with all the game ID from team killers will be copied so everyone can has access to this information. This games ID can be introduced into the TKL system to ban automatically those users.
This new version includes 3 new features:
- Ability to forgive team killer:
Now when you are killed by a team mate you will be capable to forgive him... or not! The TKL system will punish team killer by default so you do not need to spend your time but if you one you can forgive him.
- Hit and run detector:
Now the TKL will detect hit and run actions. Like the rest of the TKL system it works without creating extra communication or adding issues (The punishment will applied only on the driver not the owner of the vehicle)
- Reduction of team kill count with the time:
This new version allows to decrease the team killer count with the time. The time to remove one team kill from the team kill count can be easily changed (By default is 10min)
In addition some other improvements have been introduced.
Now this is a nice little thing that will be a huge improvement for public servers! Good show!
Also, imagine this running on a DayZ server.
I just can't stop laughing at the idea.
Thanks SGT.cz90-CZ,
I just created a tiny universal solution to fix a big problem, now is on the people to use or not this TKL system. I worked hard to create a universal automatic easy to use system. I thing that I can even encrypt the system to make it cheater proof.
Wow this little mod if implemented to not only ARMA (which would help greatly) but just imagine games like COD,MOH or the other console to pc games. LOL! Each game's online community would drop to by half or more. But this is what ARMA needs especially with the influx of COD kids due to Dayz or just the plain idiots who do this in every game they buy or steal (P2P). Don't get me wrong on Dayz I don't hate that mod its just from what ive seen so far it doesn't look or play good. In any case I just like my undead action games separate from the more simulation like ARMA series.

Again great work and thanks for sharing!
@SGT.cz90-CZ
LOL I know huh?
The great thing about TKL system is that warns to the player and if the player carry on killing team mates the system automatically locks his game. In addition the maximum number of team kills can be changed easily. The idea behind this project was to create a universal easy solution for team killing.
Team killers and hackers are a big problem for big games like Arma 2 where players need to spend time traveling or every time they are killed the lost items.
Murcielago
Man, everytime you start playing with the arma editor you end up creating a masterpiece.
Hope your hard effort pays off and you find a job within the videogaming industry. Ideally as a member of the Arma 4 crew ! :)
Looking forward for your top-secret projects X & y ;)
Thanks a lot for this, mate. Muchas Gracias/Eskerrik asko.
i have an idea for a couple of gamemodes, but lack the technical skills, so if you ever do not know what to invest your time in and get bored, drop me a message.
Dear -=Borz=-,
Please send me an e-mail (mgllgm@hotmail.com) to talk about this game mode. I'm open to everything! I have many ideas and projects close to be finished and I have only one live!
Thanks for your comment!
(Please feel free to use Spanish, I was born in the... Barcelona!)
What if the teamkills happen absolutely accidently? I like the idea, but in my opinion teamkills sometimes simply happen and i dont want to get punished like this for something accidental.
If this script would only run when the teamkiller gets punished (forgive - punish option) then id love it.
10 secs shouldn't be a problem if you do it like you said once by accident, but unless you're the guy how keeps bouncing grenades off of trees or walls and or shoots of rocket launchers in room where your team is. Oh well..What can we say maybe be a more careful player you know not like the MW3 Noob vs Pro commercial LOL! JK
Imo maybe 5 secs would be better for an accidental one time thing but this mod really would make the player more aware and better team mate. 
Deaar Furst,
If you have a "legal team kill" this is bad too. Remember that Arma 2 is a simulator (There is a option to lower you weapon) Ok! Sometimes shit happens. Once you have a little... error you will be punished slightly (10sec) This little punishment will make you think twice next time you shot someone, or like in real life, you will be in trouble. The TKL system can be modified. It is possible to change the punishment times and the maximum number of team kills. The idea behind was to teach, or let the player know that is doing something wrong. The punishment depends on the people who uses the TKL system.
I take Arma 2 seriously. I normally die less than 10 times per match and sometimes my colleagues killed me more times than the enemy. Think about how I feel every time my colleagues kill me! Because I'm not the only one than takes Arma 2 seriously I created TKL system. Now there is something that can put some order.
Arma is different and big for this reason most of players lend a hand to players who need transport, ammonition (You can share it), support,... Even healing a colleague is more realistic you do not drop a magic box and you forget about... you need to heal someone and you will remain defenselessness during the healing time... Arma is different we can not accept people killing colleagues and not telling even sorry.
FREE TIPS FOR RAMBO STYLE!
0. DO NOT PLAY ARMA ALONE! Is a big dangerous place for a lady! Find colleagues and work together and share information. IS MORE FUN AND EFFECTIVE! If you play alone... You need to be better than Hitman because you will fighting against experienced group of players.
1. You can not shot to everything that moves. Do not shoot if you can not kill your enemy with at least 80% probabilities. If you know where the enemy is and the do not know you are there you have great advantage. If you can not kill it ask for help. Change the chat channel to side (blue) and create a marker (Markers created with side channel are only visible for your team)
2. Do not fight if there are no chances to win! If the enemy has better weapons or they are too many... ask for help!
2. Check the map and take your time. I personally check the map many times to see if we have colleagues where I aiming, or I use my binoculars to check the possible target.
3. Try to do not look your colleagues directly. Looking other players directly to them will make them nervous and they normally will shot at you.
This basic ideas will help you to enjoy a game like you never did before!
Have fun!
(About the voting idea may be I will incorporate in a future update. It will depend on people feedback as I have many other cool thing to be published!)
now thats a lot of reply, i didnt expect that! awareness and teamplay, of course i understand where this is aiming at and like i said i really like the idea.
i might think too complicated in this one, since i had danger close calls for air support, artillery, wrong intel etc. on mind and that you never can rely 100% on any person.
and thats the reason for my concerns, its because i know solutions like this and i know that they can be abused. shit happens, all the time and its always annoying if the wrong ones get punished for something.
anyway, we shouldnt be writing that much here, im looking forward for a maybe updated version with forgive/punish options :)
The idea behind TKL system was to create a tiny easy to use solution for team killing problem. I need to say that I'm more than proud of how I achieve the solution (System based on a marker with a size smaller than 9KB) I always I create a first version and I check the feedback from people. If people shows interest I keep working on it, if not I move to the next project. I think is a great idea to include a voting feature. To be honest my head... not me ;) is close to find a perfect solution to add the vote feature.
Murcielago
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