Date: 2013-09-12 07:35
Hello. After over a year of development over multiple platforms, DZS is ready to be released for ArmA 3. This new engine brings plenty of new features to spice up the zombie experience. First and foremost is ragdoll. Now mundane things like hitting zombies with your vehicle become far more satisfying. Physics also brings the potential for excellent new gameplay possibilites.
DZS has mostly remained the same for this version, but many features will not work since this is a whole new iteration of the game. The ArmA 3 version of DZS was taken directly from the latest beta of ArmA 2 CO DZS. Basically this is quick and dirty, but it works. There are zombies to kill. So have fun. Just don't run out of ammo.
Buildings now play an integral part in the DZS experience.
Let me expand on a few of these:Things now spawn as the player moves around the map, and it is all done client side. This includes weapons, vehicles, and zombies.
You can investigate a dead zombie or player's body. Open their wallet and learn their name, their age, and more. I intend to expand this into a whole new task system that also included vehicles and maybe buildings. Everything has a story, it's time to tell it.This update is basically a launchpad for the future.
Extract the .pbo file(s) to your ArmA3\MPMissions folder.
It also included a folder version for mission developers.
DZS is very much WIP, I mark this as 1.0 because it is a new beginning for the mission and for me.Some things to expect:
Occasional errors: Config errors occur a lot in DZS, I'm working on it
Some parameters won't work. This will get fixed soon, worry not
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