The description is from Whole Lotta War mission, but I am targeting to those features once there is high-command and more vehicles available in the game.
You need to install it to the MPmissions folder and play it from multiplayer lobby. Once they add SP mission page, the mission will work with the old way too.
cool would be cool to play, by the way have you found out a way to get ambient combat or secops from arma 2 or is it not yet in the alpha? i just wana know if they are in there and if they are included in the mission.
Freakin super ai shooting me soon as I spawn from across the map. Tried this mission twice, both times so far soon as I spawn I get into contact. Then wiped out shortly after.
There isnt much of the old modules yet and havent tried the new ones. I use my own scripts that are quite similar with the ambient combat module. I will try to add artillery support for player if its possible. The insertion point is moved to safe place in the next version. There will be respawn, rest at campfire function, much gear crates and probably other new stuff too.
BIS forums have worked ultra slow for me and now I havent got in for almost a day. If you have feedback, you can post it here or in OFPEC thread, where the latest updates can also be found: http://www.ofpec.com/forum/index.php?topic=36293.0
quick question...this sounds dumb...
how do I capture a red marker to make it blue? I've stood on the red marker with my team waiting for it to turn blue so I can move to the next...am I missing something?
Thanks, :) new version is in works with around 10 new different story-written tasks, there will be cutscenes/livefeeds, much new small features (camp alarms that call nearby enemies, flare signal, mortars...), optional tasks open features (different kind of support, more gear/vehicles, more US presence). Armed locals are replacing AI US units especially in early game. Not sure yet the new version is ready. Much is already done, but maybe still ~week.
Description:
Persians have seized Stratis with suddent large scale assault. Greeks are unable to enter the island without our help. Your team is sent into the island to support armed locals and greeks against dominating enemy"
Features:
Dynamic mission using whole Stratis map
Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast reinforcements, support vehicles)
Enemy groups communicate to track player's position, offering still change to flee unnoticed
Random positioned dynamic tasks to give different feeling for the mission every time
Much optional, but meaningful tasks included
All tasks have effect on generating scripts or/and bigger tasks
Difficulty level goes slowly higher during progress
Random events
Much improved heavy dynamic civilian/animal ambient life
Many Custom gameplay elements (Smoke signals, dynamic reinforcements...)
Cutscenes
Friendly AI groups fighting with player depending on relationship values
Made with Performance Friendly Methods
Installation:
Extract the .pbo file(s) to your ArmA3\Missions folder.
Notes:
Mission doesn't have yet cutscenes/proper story. When reaching 1.0 version, all the key features will be there.
Else very awesome Blastcore may cause heavy suddent FPS loss after 1-1,5h playing. Avoid playing the mission with the current version of the mod.
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The description is from Whole Lotta War mission, but I am targeting to those features once there is high-command and more vehicles available in the game.
how do i access singleplayer missions? all i see is showcases and multiplayer
You need to install it to the MPmissions folder and play it from multiplayer lobby. Once they add SP mission page, the mission will work with the old way too.
Currently the mission is quite demanding. I am lowering the unit amounts for next version. Coming very soon with other new features.
cool would be cool to play, by the way have you found out a way to get ambient combat or secops from arma 2 or is it not yet in the alpha? i just wana know if they are in there and if they are included in the mission.
Freakin super ai shooting me soon as I spawn from across the map. Tried this mission twice, both times so far soon as I spawn I get into contact. Then wiped out shortly after.
There isnt much of the old modules yet and havent tried the new ones. I use my own scripts that are quite similar with the ambient combat module. I will try to add artillery support for player if its possible. The insertion point is moved to safe place in the next version. There will be respawn, rest at campfire function, much gear crates and probably other new stuff too.
ah that's great am looking forward to the next version of the map, i just hope they will bring back old modules.
BIS forums have worked ultra slow for me and now I havent got in for almost a day. If you have feedback, you can post it here or in OFPEC thread, where the latest updates can also be found:
http://www.ofpec.com/forum/index.php?topic=36293.0
great scenario
quick question...this sounds dumb...
how do I capture a red marker to make it blue? I've stood on the red marker with my team waiting for it to turn blue so I can move to the next...am I missing something?
Thanks, :) that issue should be fixed in the new 0.50 version (coming here too in any moment. Can be also found in the forum topic).
seems to work fine now!
One quick idea...perhaps spreading a few quad bikes around the map, so when I get killed it's faster and easier to get back to the action.
Just an idea...the scenario is really great!!!!
nice work man ! cant wait for a newer version of this
Thanks, :) new version is in works with around 10 new different story-written tasks, there will be cutscenes/livefeeds, much new small features (camp alarms that call nearby enemies, flare signal, mortars...), optional tasks open features (different kind of support, more gear/vehicles, more US presence). Armed locals are replacing AI US units especially in early game. Not sure yet the new version is ready. Much is already done, but maybe still ~week.
The installation have changed. Put the pbo file in Missions folder and play the mission from Scenarios menu.
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