Air Cavalry
by
[KH]Jman
Description:
Destroy the convoy that is coming from Kill Farm. Its destination is Air Station Mike-28. The SF Team must stop the convoy. If the convoy reaches it's destination the mission is failed.
There are also secondary missions to clear various hard points, Camp Tempest, Agia Marina, Camp Maxwell, Camp Rogain and Air Station Mike-28. Good luck.
Stay Sharp!. Player respawn is enabled.
You will find weapons and ammunition in crates at your base.
Vehicles respawn if left for 15 minutes or respawn when destroyed after 5 minutes. Only pilots can fly.
Features:
Time of day
Terrain detail
View distance
Installation:
Extract the .pbo file(s) to your ArmA3\MPMissions folder.
Changelog:
v1.6
Added revive script (including weapons save).
Added Teamkill script. Players get an initial warning. Kicked if persist.
Updated kick for firing in base and special forces spawn.
Added New A3 tasks (BI WIP so not working in MP yet - alpha limitation.) & old Style A2 tasks selectable via parameter. Turn off A2 tasks if in preview or SP since new A3 tasks only work correctly in SP.
Reduced playable slots to 30. Less SF and Air
Altered crate loadouts. Limited SF crate contents.
All crates are now dynamically spawned. If a crate is destroyed it with respawn.
Updated UPSMON & added Headless client support (not yet available though in 1.6 better to wait until Alpha improves.)
Moved base objects around. (players no longer spawn near ammo crates).
Added & updated my adminActions module from MSO. Now includes spectator mode for admins.
Only pilots may fly.
Fixed vehicleChat prompts when entering helo - added server->player function.
Added more enemies at objectives.
Increased enemies skill.
Added minefields around objectives. Bouncing betty and tripwire variants.
Added parameter to restrict MH-9 Pilots by uID . (off by default - see server\setVehicle_state.sqf -> server\checkPlayer.sqf & server\checkPlayerKH.sqf to edit uID array)
Added 1xAH-9 which can only be used by the restricted pilots array. See above.
v1.1
Task conditions fixed. Objectives now tick off and go green when complete.
Player's dead bodies are now removed after 2 minutes.
Altered default parameters.
Added more enemy at objectives.
Credits & thanks:
Mission by [KH]Jman
UPS by Kronzky
Crates by [KH]Nick
Forum topic:
-
KH forums
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Just donwload this mission to the our clan server, and did make some minor changes to the mission.sqm, mainly changing the Galkin to Ifrit as the mission would'nt run. I appoligise for seeking your permission to make those changes.
I would like to get permission to unlock the AH-9 helicopter, so that a player can fly it if needed. What changes to the scripts would be needed should you give us permission.
I would like to make some suggestion, regarding the Weapons Supply, I could not find any ammo for them, and could not change or equip uniforms or backpacks.
This mission doesn't seem to work on my dedicated server. I've tried the above suggestion of changing the classnames from Galkin to Ifrit. I'm guessing that updates to the game have left this mission in the dust. If you have a more up-to-date version, I would appreciate a re-upload of it. I've always enjoyed KH missions, and was really looking forward to playing this one.
Total comments : 2, displayed on page: 2