Author: Ascorius
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 1.3

Date: 2013-03-26 11:03


Comments: (2)
Rating:



 



Operation Spartan Shield

by
Ascorius and Juvial


Description:
The mission is set up as a search and destroy mission with focus on stealth. The enemy forces have a very high amount of reinforcements in case you try to kill them all (Do be aware that the reinforcements travel from logical locations instead of just spawning close to you). Most playthroughs will be very different, one playthrough might feel way too hard, but the next might feel easy (up to a point normally... thats how it is with randomized missions).


Story & Objectives:
In a push to get total control of the Mediterranean Sea, NATO has decided to strike Stratis next. To eliminate the Iranian presence, an invasion is necessary. But since forces are stretched thin, command has decided they will insert a SEAL team first to eliminate certain Iranian assets to lower their fighting capability (Yeah not very inventive, we all have NATO invades Stratis stories now hehe).

Objectives:
    Insert on the beach
    Destroy the southern and northern mortar teams
    Destroy the two attack helicopters
    Exfiltrate


Features:
  • DAC
  • Randomized objective locations, do recon to find them.
  • Dynamic enemies. Varying number of enemy patrols, random patrol routes, and random enemy patrol strength.
  • Mission starts at random time of day
  • The mission makes use of most of Stratis
  • Enemy forces ask for reinforcement, and they will converge on you quickly.
  • Synched weather for multiplayer


  • Installation:
    Extract the .pbo file(s) to your ArmA3\MPMissions folder.


    Changelog:
    v1.3
  • Fixed the mission so it works with the new alpha version.
  • Tweaked AI behaviour again (Vehicles and vehicle patrols should act alot smarter now).
  • Fixed a small bug with the defector.
  • Tweaked number of patrols and areas they patrol.
  • The radius of the artillery barrage is alot tighter now.
  • Added minor polish here and there.

  • v1.2
  • Added an optional objective to kill a defector (This can be a very hard task depending on randomization).
  • Added an option to call in an artillery barrage through the radio menu.
  • Changed the loadout of the group. Giving them more options (Long range scopes, suppressors, one member gets a marksman rifle etc).
  • Further randomized the objective locations.
  • Removed the static checkpoints and replaced them with randomized checkpoints.
  • Randomized which bases/areas gets heavy fortifications.
  • Tweaked the AI behaviour.
  • Slightly changed some DAC zones.
  • Moved the starting location a bit closer to the beach.





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    Tags: Dac,   Dynamic,   Seal,   Stealth