Date: 2013-05-11 15:30
JTD Flies [ALPHA]by
Adds flies to dead bodies. After between 2-5 minutes, flies will begin to gather around a body, increasing in density each 15 minutes or so, up to a maximum fly density. You can tell *very roughly* how long a body has been dead, and coupled with a suitable blood addon that simulates blood splatter (there are a few, ACE2, GL4 and SLX for example), you can perhaps work out what, where and even when something happened, in a very general and rough way
Also, it might allow you to find a body among severe clutter when you're looking for one, for example when you're out of ammo or something.
And, because no-one wants to see flies underwater, any unit who is killed in the water will now bleed out instead of eject flies.
The logic is that if a unit dies underwater or > 1.5m below sea level (the new Underwater command is not very reliable) the unit will bleed heavily for about a minute followed by 2 to 3 minutes of lighter bleeding until it eventually stops. So it works inversley to the flies :)
Units who die in very shallow water will NOT bleed, because it looks like red smoke coming out of the water. So they will attract flies instead, even though they are in water.
There will be no flies if it rains OR if fog value exceeds 0.75.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
Included .pbo files:
Showing the addon working in Arma 2!
This addon will disable if/when JTD_WeatherAndClimate is installed, as this functionality will (hopefully) be included, but in a way appropriate for each climate.
I will perhaps add sounds to a future revision of this. As far as performance goes, I haven't seen any hit. All bodies only emit flies when player < 100m, and the script exits if the body is deleted.
The addon is SP/client-side eye-candy only, although no MP issues are expected. I expect JIP to be nonexistent however, only units that are killed while you are in the game will be processed.
- Improved underwater detection, units floating near surface will still be considered underwater even if not totally submerged.
- Included the bikey for servers.
- Units killed underwater will bleed instead of attract flies.
- Sound added.
- Flies now spawn around a random area centered on the center of body mass instead of the feet.
- Tweaked fly size.
- Tweaked fly movement.
- BI forums
- Community Base addons A3