Requirements: No addons required
Short description: This is a port of the SVD, using modifications of the BIS sample models.
Date: 2013-03-30 13:38
This is an SVD mod. By default, it uses some textures that are playable, not great, but will use the proper Arma 2 textures if "weapons.pbo" and "Ca.pbo" are activated.
It is capable of using exchangeable optics, and has both 10 round magazines and 20 round magazines as used in the SVU-A. All weapons. It includes an PSO-1 optic, and an ARCO optic with the reticle of a PSO. The latter can be used on any gun, while the normal PSO can only be used on the SVD. An imagined selective fire SVD, also based on the SVU-A, is also included.
There is an included sample mission which gives you the gun, 10 of every magazine, and every optic available, for testing, as well as some other weapons to test the ARCO pso on.
Tracer rounds will only ignite after a delay, so as to avoid giving away your position (especially vs other players).
An almost working implementation of animated, adjustable iron sights is included in the model.cfg and the config.cpp. The camera and animation don't line up properly yet, but once I have that working I will release an update.
If anyone could make better texures/RVmats/normal maps/etc, please let me know.
The included textures are a WIP!
Arma 2 textures:
"Ca.pbo" and "weapons.pbo" from Arma 2 are no longer required, but will make the SVD appear nicer, with better textures. These can be added in by finding them in your Arma 2/Addons folder, placing them in a modfolder for arma 3, and activating that modfolder. For example, make a folder named "@Arma2" within Arma3/, then a folder named "addons" within the new folder, and then move the .pbos into that location.
Be warned, this is not a perfect solution.
The SVD can take the ACO, ACO_grn, Hamr, Arco, holo optics from the base game, and the custom Arco (PSO-type) and PSO-1 optics.
The sample mission, "Kae_SVD_Sample.Stratis", goes into MyDocuments/Arma 3 Alpha/missions. All folders except "addons" are optional and included as documentation, and may be deleted if one desires.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
- Area around bolt uses incorrect texture
- The EBR reload animation and sounds are used, rather than anything resembling an SVD.
Credits & Thanks:
Modified and ported to Arma 3 by Kaelies.
This mod uses content from the ArmA - Sample Models, and therefore "the entire work, as a whole" is licensed under that license. It is located in "ARMA_SampleModels_readme.txt". Source files are provided within the "kae_svd" folder, if you want to see how anything is done.
- Fixed issues with optics and Virtual Ammobox
- Added information about SVU-A, and why 20 round magazines and selective-fire SVDs are possible
- Changed some classnames
- Fixed Zeroing on PSO-1 optic
- Polish of mod:
- Better default textures
- Bolt modeled and animated
- Scope issues fixed
- Icon issues fixed
- Tracer rounds
- 20 round magazines (Optional)
- Selective-Fire SVD (Optional)
- BI forums
- Arma 2 (Ca.pbo and weapons.pbo)