Author: tryteyker
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 2.0

Date: 2013-03-16 07:19

Comments: (10)


Capture of Agia Marina


Capture of Agia Marina is pretty much based on Capture of Jilavur, my latest Singleplayer mission made in ArmA 2. This is more or less a direct port, utilizing the new features ArmA3 has to offer (random lightnings, random wind strength and force, random gear for civilians (who are again hostile towards everybody). No nyan cat though, sorry (as in, no rainbows)) whilst still keeping to the original concept of Capture of Jilavur.
Capture of Jilavur was basically about a platoon (god don't kill me if I got this mixed up.. 2 squads should be 1 platoon right? :/) clearing out a town (Jilavur, yeap) of OPFOR. The twist which never got added was supposed to be that Independent might've been hostile to BLUFOR. OR NOT. But I never added it because it'd have reminded me alot about my Folk ARPS mission Rasman Clash, which is basically the same concept but as a TvT instead. Mindgames don't work that way though so it's a 3-way-brawl.

So Capture of Agia Marina (CoAM for shorties) is the same, just this time around it's.. OH GOD I WAS ABOUT TO SAY 3 PLATOONS, JEEZ. No, not 3 platoons. But 1. Like, a full one. Alpha Bravo Charlie, just no attachments. Kinda like that.
So you get pushed into the field against OPFOR, who again don't have more than 3 platoons. No snipers this time around because the terrain is way too bad for that. Who deploys snipers on a maybe 100 m high hill.. NOBODY. Except those who can't think straight.
I've had lots of trouble with setting all this up anyway. As you all might be aware BLUFOR and OPFOR are pretty much at war, and placing them practically besides eachother isn't going to end well at all.
I also decided to keep the horrible English in the title of this mission because of hilarity, yeah. It's not like "Capturing a town" is proper English.. I don't think so anyway.

  • Civilians will have random gear assigned to them. This is, for now, coming from a set pool of gear, with limited weapons, headgear, vests and goggles. Civilians will be able to utilize both OPFORs and BLUFORS vests, goggles, helmets, and weapons.
  • A random weather system has been put in place. This includes random lightning, random rain, random time, random overcast, random wind force, random wind strength.
  • If this forum stops screwing with my formatting I will be able to tell you about something else below. If it ever does.
    Original Arma 2 Capture of Jilavur mission stilish-esque-thingy-thing-thing.

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.

    Then go to Multiplayer->LAN and select the mission.

    You can use [ALPHA] MoodJukebox if you want to. It gives you a random playlist of ArmA 3 music tracks (which are quite good) depending on the action happening. You don't need to DL it if you don't want to tho.

  • ADDED: Gearboxes, allowing the player to change their loadout once arriving at base.
  • CHANGED: Difficulty raised. You now have 2 Rifle Squads and 1 Fireteam instead of 3 Rifle Squads. Enemy has recieved new forces, it's up to you to find out what they are
  • FIXED: Properly packed the mission into a .pbo file now. Add this to your MPMissions folder and host.

  • v1.11 (Hotfix)
  • Forgot to add stuff and used the wrong tag in createDiaryRecord.

  • v1.1
  • ADDED: Situational briefing so people know what they're supposed to do.

  • Forum topic:
    - BI forums

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