VIP 25 - Kill The Informant
An informant is meeting his contacts.
Some people want him dealt with, before he manages to escape with the gained information. His guard will try everything they can to keep him alive during his mission.
Opfor has slightly fewer slots available. They will have to use ambushes and other tactics instead of trying to overrun the informants personal guard.
Respawn is enabled for both blu- and opfor, but once the informant dies it's over.
Locations of the meeting points are randomly selected from a pool of possible contacts at the start of each mission.
Custom chat channel for easy communication between the civilian informant and his guard.
Vehicles will respawn once driven out of the spawn-area.
Various extraction choppers will be marked and become available once the informant has met with all his contacts.
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder.
Then go to Multiplayer->LAN and select the mission.
Time of day
Optional non-respawning recon chopper for opfor (default disabled)
Amount of contacts for the informant to meet. (default 3)
Terrain viewdistance (default 2500)
Object viewdistance (default 1800)
Map-markers for friendly units (default enabled)
Display names of other friendly players, when looking at them (default enabled)
Plans for future versions:
Cleanup script for abandoned vehicles.
Tactical overview option for the Blufor team-leader slot, to manage the defensive perimeter around the informants meeting points.
Grouped the civ informant together with his guard, so they can use the side- or group-channel to talk to each other. (The previous custom chat channel seemed to have troubles with VoN)
Added script to clean up abandoned vehicles and dead bodies, when no players are around them anymore.
Added binos to the team-leaders equipment
Fixed medic slots missing their medikit
Polished the mission ending a bit further
- BI forums