Combat Medical Systemby
CMS is a medical system based upon the Trauma Combat Casualty Care (TCCC) courses taught to thousands of US, AUS and UK Military and Law Enforcement medical professionals around the globe.
This system will allow for players to feel the stress of trying to treat their team-mates in the heat of battle in the most austere of situations, it will allow for an expanded medical system that we hope you enjoy.
CMS has been made to provide the Arma community with an alternative medical system that focuses on realism while keeping gameplay in mind. Any treatment option is always available, as long as you have the right equipment. Simply pressing every button until they disappear like checklist systems will no longer work and some (limited) medical knowledge is required.
- Bleeding, Heart Rate, Blood Pressure
- Custom damage handling & hit detection script
- Custom equipment and items with models
- Various treatment possibilities including tourniquets, IV’s and medication.
- Dragging, carrying, loading/unloading of casualties (inside vehicles)
- Including various possible conditions such as cardiac arrest
- Medical Menu (GUI) and triage card system, Vehicle Casualty Management
- Screen effects for players
- Various Option to disable/enable and adjust settings of CMS
- Support for third party modules
- Support for much used mods such as ACE and ACRE
- Medical Clutter script
This modification is required to be run on both the server and all clients!
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Documentation is included in the download. You can find these in the docs folder.
- readme (includes basic documentation and how to use) Download
- tps module (Third Party Support module, for developers. Includes eventhandler system and hooks Download
- license Download
CMS has been designed for COOP and PvP but supports SinglePlayer and AI. Please be aware that when using CMS, AI will not be able to treat each other or a player.
We recommend to use CMS in combination with the support AddOns (ACE and ACRE).
The Team lead (Glowbal) can be contacted on the Bohemia Forums through the private messaging system or release thread of CMS.
Additionally you can contact the CMS team through Skype in the dedicated Skype channel. Contact Rye on the Bohemia Interactive forums for details.
The future for CMS looks bright. We will continue releasing medical modifications and adjustments, but no longer will the project continue on Arma 2. This release will be the final release for Arma 2 as we move onto bigger and better projects with Arma 3.
We want to thank the community for their support and general feedback. We've used both the positive and negative (there wasn't a lot of the latter!) to keep this project going, and bring it to a level where it needed to be - with quality control in mind and playability on the highest list of our priorities. We thank you as a community for testing, for giving us feedback, providing us with bug reports and supporting us as a mod developers.
Credits & Thanks:
Special Thanks To All the Testers and Developers:
Lead Developer: Glowbal (Cage)
Developers: Kieran, Rye, Ogidor, C.B., TeTeTe
Contributers: Aposky, Donny, FM, Jeff, DocScarle, Jonas,
Testers: Neon, Rabbti, SgtGunner, Keith, Asystolie, Heather, Tyler,Fusion
Special thanks to:
Jeff for starting this project, without you we would be nowhere at all,
7th CMBG clan for their participation,
the Israeli Tactical Gaming Community,
the Praetorian clan,
the 88th Airborne,
the 75th Rangers,
the DET7 Community,
Knudsen and Hope
changed: Treatment actions in MP should now be responding faster
changed: UI should be more responsive (refresh rate isn't as low anymore)
new: New module (activate on Damage): enables CMS for every unit - modules now determine when CMS enables (ie: players only means only players will have CMS running on spawn). When a unit is not running CMS, it will become activated once the unit takes damage/gets hit.
changed: Updated bleeding, pain and hit effects
changed: Different bandages have now also got different effects on wound sizes (Example: small bandage can get rid of 1x small wound, but only 0.3 of a large wound)
fixed: Bug #73767 quick to no pulse and 0/0BP
fixed: Bug #73623 Unconscious message on respawn
fixed: Sometimes a unit that wakes up from unconscious keeps having 0bp / hr
fixed: Bug #73551: Flashing injury list in vehicle UI
fixed: Bug #73572: Morphine blur does not clear after medkit
fixed: Bug #73573: people getting morphine overdose blur after one morphine
fixed: Bug #73574: Atropine should decrease HR not increase
fixed: morphine effect did not get removed by medkit
fixed: csm_sys_ui hook got called and immediately afterwards the lb got cleared.
fixed: Effects do no longer run on HC
fixed: undefined script errors when using latest BETA
changed: morphine effect now decreases over time
changed: Can now spend a longer time while having pain without passing out
new: Feature #73670: CAT removal
new: Additional parameter to resolve Bug #73609 (CMS_DISABLE_INPUT_ON_UNCONSCIOUS). Use with care!
- Public Release
- BI forums
- Community Base Addons
- Arma 2
- Advanced Combat Environment 2 OA - Core
- A.C.R.E - Advanced Combat Radio Environment