![]() ![]() ![]() ![]() ZGM Visitor Objects A3/A2 [ALPHA]byZeroG People who do only have Arma 2 should use the old version which you can find here: ZGM Visitor Objects v2 Description: I was annoyed about the huge (unnecessary) effort you have before you can start placing objects, I decided to create a comprehensive and interoperable template library which will make terrain editing a lot easier. This library contains of 2232 templates from A2, OA and PMC, so it is usable without any other addon (though compatible with them). I call this library comprehensive because you can use Visitor 3, ARMA 2 In-Game 3D Editor, Shezan74’s World Tools and Homer Johnston’s Road Painter 2 with it without age long configuration feeding and inconvenient conversion between the (btw very very good) community tools. It is a kind of interface between all these tools. Once you have installed the library and understood the necessary conversion processes, you will be able to speed up terrain editing and enjoy your creativity with far less frustration…well, that’s at least what I had in mind when I began 3 weeks ago… Features: So, what is in it?
Installation: Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/ 64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ After extraction it should look like this: Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ Place the "userconfig" folder into your game install folder, usually: "C:\Program Files (x86)\Steam\steamapps\common\Arma 3". You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included .pbo files: ZGM_VisO_EditorObjects_A3.pbo ZGM_VisO_EditorObjects.pbo Usage: Read the included readme file for detailed instructions how to use this. Here you can read how to use the inbuilt 3D-Editor for map making: Using inbuilt 3D-Editor for map making Media: Credits & Thanks: Benny for introducing me to MS Powershell and giving key hints on the scripts Mikero and Kju for pbo.dll and *.pew tools Shezan 74 for World tools Homer Johnston for Road painter Lester and [AS] Gnome as predecessors with their editor addon ZeroG - Hotshots council member Changelog: v3 - enabled inbuilt 3D-Editor for Arma 2 and Arma 3 objects Forums Topic: - BI Forums Enable javascript to be able to download from Armaholic please! |