Author: thedog
Author Website: Requirements: Community Base addons A3 Version: 0.30 alpha Signed: No Short description: ARP 2 Objects adds multiple misc objects and items to enhance the mission makers tool box. |
Description: ARP 2 Objects adds multiple misc objects and items to enhance the mission makers tool box. this allows for more detailed missions and helps the mission maker bring the scenario to life better. Installation: Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/ 64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ After extraction it should look like this: Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included files: arp_objects2.pbo Usage: You can then find all items in the editor under "objects" as well as "ammo". They have a different icon for easy recognition. Classnames: MRE - "ARP_Objects_mre_m" Satcom Antenna Bag - "ARP_Objects_satbag_m" Passport - "ARP_Objects_passport_m" Folder - "ARP_Objects_folder_m" Clipboard - "ARP_Objects_clipboard_m" Smartphone - "ARP_Objects_smartphone_m" Water Bottle - "ARP_Objects_waterbottle_m" Money Bundle - "ARP_Objects_moneya_m" Money Stacks -"ARP_Objects_money_m" Blackbox - "ARP_Objects_blackbox_m" 6 Pack Water - "ARP_Objects_water_m" Box of MRE's - "ARP_Objects_boxmre_m" Snake Cam - "ARP_Objects_snakecam_M" Toughbook - "ARP_Objects_Toughbook_M" Laptop - "ARP_Objects_Laptop_M" Newspaper - "ARP_Objects_newspaperclosed_m" Newspaper Stack - "ARP_Objects_newspaperstack_m" Printer Paper - "ARP_Objects_paper_m" Oxygen Tank - "ARP_Objects_o2tank_m" Endotracheal tube - "ARP_Objects_ett_m" Poncho Blue - "ARP_Objects_poncho_i_m" Poncho DPCU - "ARP_Objects_poncho_h_m" Poncho BDU - "ARP_Objects_poncho_g_m" Poncho White - "ARP_Objects_poncho_f_m" Poncho Green - "ARP_Objects_poncho_e_m" Poncho DCU - "ARP_Objects_poncho_d_m" Poncho ACU - "ARP_Objects_poncho_c_m" Poncho Flecktarn - "ARP_Objects_poncho_b_m" Poncho Multicam - "ARP_Objects_poncho_a_m" Key Card Blue - "ARP_Objects_card_blue_m" Key Card black - "ARP_Objects_card_black_m" Key Card yellow - "ARP_Objects_card_yellow_m" Key Card green - "ARP_Objects_card_green_m" Key Card red - "ARP_Objects_card_red_m" Key - "ARP_Objects_key_m" Heroin - "ARP_Objects_heroin_m" 8 Ball - "ARP_Objects_8ball_m" Armacard - "ARP_Objects_armacard_m" Weed - "ARP_Objects_weed_m" Cocaine - "ARP_Objects_cocaine_m" Known issues: There are still a few issues that we know of but can not address at this time: - the screens still have MP issues here and there, as well as the snake cam. - the server control tower has shadow lod issues. the screen clips through buildings - rotating surveillance camera no longer rotates but now has a damage model. Notes: i am well aware that BI will most likely release very similar if not the same objects in the beta and full game. This project is part of a larger project and is also practice for me to hopefully deliver more and greater mods to the community. If you would like to see something in game post it into this thread as this also serves as my request thread. due to real world deployment i wont be able to continue work on this mod until my return. i do have additional project's that will be part of ARP planned for when i return Credits & Thanks: models and textures - Thedog88 configs and scripts - Bad Benson and M1lkm8n Bad Benson,Neubauer, Austin, m1lkm8n and Binkowski for putting up with me when i was in need of help. additional thanks goes to glowbal for the same matter. License: Opening, editing and releasing as own mod is strickly forbiden without written permission of the authors. If you would like to use anything out of this for your own mod contact the authors on the BI forums. Changelog: v0.30 - Added Several new Objects - Added Several Inventory Items - Added Showcase Mission v0.20 - Added Several new Objects - Added Several Inventory Items - Added Collission models to all objects - Added Shadow lods to all objects - Added PIP for several screens - Added Simple UAV - Removed Predator Wreck due to Shadow/Collission model issues (Might return in future release) - Removed all texture Errors v0.15 hotfix - added 2 objects fixed missing textures v 0.10 - initial release Forum topic: - Armaholic forums - BI forums ![]() - Community Base addons A3 Enable javascript to be able to download from Armaholic please! |
thnx! Luw it! :D
I really like this, but its not possible to destroy etc: The wreck of a uav.
I really want to make a mission where players need to locate the wreck and interact with it
is this working for multiplayer? :o
Yep works for mp
i got a tutorial for the mod on how to install and use www.youtube.com/watch?v=WcwoUk41uYc
thanks for that video, just saw that :D
Hi !
Nice job !
I'm a perfectionnist, and I really don't like the base and buidings without any object.
Just a stupid question : These objects are functionnal on ArmA II
If not, is there a way to convert them for ArmA II ?
Thanks !
im not sure if they are functional for arma 2, throw them in, fire it and let me know if you want ;) i wouldnt see why not (the pip stuff of course will throw errors)
Thanks for these thedog, hope you make more!
Does anyone know how to switch on the computer monitors?
Great mod - best I've found!
However, since the Beta release, I can't get the PIP working on any of the screens! Please help!
This is fantastic! Love it!
I placed the mod in ARMA II Operation Arrowhead and the objects do show up. The only error I get is that the rangefinder, armor laser rangefinder, and tow missile control stop functioning with the mod added to ARMA II. HellGhost I assume the mod will need to be changed to get it to work. I have no clue how to do it hopefully thedog will be able to figure it out as I do like the objects.
thedog,
Thank you for putting this together. I'm using version 1.10 of A3, and when I try to load the example missions up in the editor it informs me that there are references to deleted models (These look like classnames from the Alpha or Beta perhaps, such as "A3_Air_F_MH9"). Could the example missions be updated so that they are compatible with later versions of A3?
Thanks
hey thedog,
i'm creating a mission and searching for the item classnames.
Are they the same as the object classnames from your classname list?
Means: Satcom Antenna Bag - "ARP_Objects_satbag_m" ist the classname of the object and the inventoryitem?
Thanks
Total comments : 18, displayed on page: 15