Author: thedog
Author Website: Requirements: Community Base addons A3 Version: 0.30 alpha Signed: No Short description: ARP 2 Objects adds multiple misc objects and items to enhance the mission makers tool box. |
Description: ARP 2 Objects adds multiple misc objects and items to enhance the mission makers tool box. this allows for more detailed missions and helps the mission maker bring the scenario to life better. Installation: Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/ 64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ After extraction it should look like this: Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included files: arp_objects2.pbo Usage: You can then find all items in the editor under "objects" as well as "ammo". They have a different icon for easy recognition. Classnames: MRE - "ARP_Objects_mre_m" Satcom Antenna Bag - "ARP_Objects_satbag_m" Passport - "ARP_Objects_passport_m" Folder - "ARP_Objects_folder_m" Clipboard - "ARP_Objects_clipboard_m" Smartphone - "ARP_Objects_smartphone_m" Water Bottle - "ARP_Objects_waterbottle_m" Money Bundle - "ARP_Objects_moneya_m" Money Stacks -"ARP_Objects_money_m" Blackbox - "ARP_Objects_blackbox_m" 6 Pack Water - "ARP_Objects_water_m" Box of MRE's - "ARP_Objects_boxmre_m" Snake Cam - "ARP_Objects_snakecam_M" Toughbook - "ARP_Objects_Toughbook_M" Laptop - "ARP_Objects_Laptop_M" Newspaper - "ARP_Objects_newspaperclosed_m" Newspaper Stack - "ARP_Objects_newspaperstack_m" Printer Paper - "ARP_Objects_paper_m" Oxygen Tank - "ARP_Objects_o2tank_m" Endotracheal tube - "ARP_Objects_ett_m" Poncho Blue - "ARP_Objects_poncho_i_m" Poncho DPCU - "ARP_Objects_poncho_h_m" Poncho BDU - "ARP_Objects_poncho_g_m" Poncho White - "ARP_Objects_poncho_f_m" Poncho Green - "ARP_Objects_poncho_e_m" Poncho DCU - "ARP_Objects_poncho_d_m" Poncho ACU - "ARP_Objects_poncho_c_m" Poncho Flecktarn - "ARP_Objects_poncho_b_m" Poncho Multicam - "ARP_Objects_poncho_a_m" Key Card Blue - "ARP_Objects_card_blue_m" Key Card black - "ARP_Objects_card_black_m" Key Card yellow - "ARP_Objects_card_yellow_m" Key Card green - "ARP_Objects_card_green_m" Key Card red - "ARP_Objects_card_red_m" Key - "ARP_Objects_key_m" Heroin - "ARP_Objects_heroin_m" 8 Ball - "ARP_Objects_8ball_m" Armacard - "ARP_Objects_armacard_m" Weed - "ARP_Objects_weed_m" Cocaine - "ARP_Objects_cocaine_m" Known issues: There are still a few issues that we know of but can not address at this time: - the screens still have MP issues here and there, as well as the snake cam. - the server control tower has shadow lod issues. the screen clips through buildings - rotating surveillance camera no longer rotates but now has a damage model. Notes: i am well aware that BI will most likely release very similar if not the same objects in the beta and full game. This project is part of a larger project and is also practice for me to hopefully deliver more and greater mods to the community. If you would like to see something in game post it into this thread as this also serves as my request thread. due to real world deployment i wont be able to continue work on this mod until my return. i do have additional project's that will be part of ARP planned for when i return Credits & Thanks: models and textures - Thedog88 configs and scripts - Bad Benson and M1lkm8n Bad Benson,Neubauer, Austin, m1lkm8n and Binkowski for putting up with me when i was in need of help. additional thanks goes to glowbal for the same matter. License: Opening, editing and releasing as own mod is strickly forbiden without written permission of the authors. If you would like to use anything out of this for your own mod contact the authors on the BI forums. Changelog: v0.30 - Added Several new Objects - Added Several Inventory Items - Added Showcase Mission v0.20 - Added Several new Objects - Added Several Inventory Items - Added Collission models to all objects - Added Shadow lods to all objects - Added PIP for several screens - Added Simple UAV - Removed Predator Wreck due to Shadow/Collission model issues (Might return in future release) - Removed all texture Errors v0.15 hotfix - added 2 objects fixed missing textures v 0.10 - initial release Forum topic: - Armaholic forums - BI forums ![]() - Community Base addons A3 Enable javascript to be able to download from Armaholic please! |
Hi !
I finally own ArmA III since some months.
I use these objects.
But if I place on of them in the map, there is this message that appear and stay : Init Player
I'm sure that using a hint "" after the start will get this message out, but why this message appear ?
Thanks !
Hi, I got the Mod v 0.30, thats a great mod, but show me a way to use the surveillance_camera1. I only found one Demo Mission in the download, thats right?
Could you integrate those into Zeus/make a Zeus version? thank you!
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