Author: Bad Benson
Author Website:

Requirements: No addons required

Version: 1.1
Signed: No

Short description: This is an addon I made for a friend who requested it due to the lack of targets in the arma 3 alpha.

Date: 2013-03-26 07:29

Comments: (6)


Pop Up Targets [ALPHA]

Bad Benson

This is an addon I made for a friend who requested it due to the lack of targets in the arma 3 alpha. It's based on the Armed Assault target from the sample models. I replaced the model and textures with my own for more versions and used a slightly modified version of BI's old pop up script.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

There is a very basic example mission to show people how to set up the targets in general and how to deactivate pop up for CQC ranges where you only want them to pop up when the player is close and then stay down after being shot.

This will be the final version for now. if anyone wants to make new models and have them added to the pack PM me.

Credits & Thanks:
BI: some models and textures and config/model.cfg + base for pop up script
Bad Benson: models and textures
Blackwater: for making me do this

- this includes the arma 1 target plus two more colour variations of it now. I also added the proper box with the pop up mechanism inside to the other versions.
- removed dependencies from the mission.sqm)

Forum topic:
- BI forums

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Tags: Pop Up,   Target