Author: toadball
Author Website:

Requirements: No addons required

Version: 1.0
Signed: No

Short description: Using the Armed Assault 1 and Arma 2 sample model packs I have cobbled together a plain jane M16A4 that is compatible with all the current Alpha weapon attachments and weapon sights.

Date: 2013-06-13 21:13


Comments: (4)
Rating:



 







M16A4 Example [ALPHA]

by
ToadBall


Description:
I as well as a fair few others have been tinkering around getting to grips with the new features for weapons, I feel I've had some success with my efforts and figured I'd put forward the results.

Using the Armed Assault 1 and Arma 2 sample model packs I have cobbled together a plain jane M16A4 that is compatible with all the current Alpha weapon attachments and weapon sights*.
I have also included the MLOD, model.cfg and config.cpp files used in the addon as a seperate download so that it could maybe be a bit of help to those looking at incorporating the new features into their weapon addon/s.
The MLOD and config files are being released under the same licence that the donor sample models were.

*Currently there is no ability to add Muzzle Devices to this, however the proxy and relevant space for adding this are present in the model and the config.cpp


Installation:
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
-mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5

Note:
You can also use -nosplash to get rid of the splash art and intro videos.


And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.


Included files:
tb_arifle_m16a4.pbo


Classnames:
Weapon: tb_arifle_m16a4
Magazines:
Tracer: tb_30Rnd_556x45_T_Stanag
Ball: tb_30Rnd_556x45_B_Stanag


Known issues:
Hand animations are dodgy as they are the ones for the MXM, I at present lack the time and or motivation to reacquaint myself with setting up custom hand anims or modeling a VFG/AFG.
The sounds are the dulcet melodies of the TRG21 with the reload animation being given by the MX series, not following the bolt action sound you describe though I'll have a gander.
Regarding off set on holographic sights, this is a recurring issue as has already been stated and all I can put it down to is the view point in the sight memory LOD not lining up with the front sight post. However, the point of aim when using these should be the reticle if you are unsure. Lacking official MLODs for reference proxy placement and scaling is very much trial and error at present and Getting a lot of this right will take time.
The gear image error is an example as to why you should double check you packed everything...

I will try to have an update to this within the next week or so likely with the addition of a M16A4 with the M203 UGL not far behind.


Credits & Thanks:
Model & Textures: Bohemia Interactive
Model Edits: ToadBall
Config: ToadBall


Forum topic:
- BI forums




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Tags: Example