This mod adds eight new optics/scopes to Arma 3. These are copies of the regular ARCO & HAMR scopes, with the addition of togglable night-vision or thermal modes.
Hopefully these should make night operations more feasible, and add a little more depth and choice to the alpha.
As far as I know, this mod is currently incompatible with any other mods that add optics or scopes.
This is due to the way scopes are defined as being attachable onto some weapons and not others.
Using a conflicting mod shouldn't break the game; it should just prevent all but one of the mods' scopes from being attachable.
Perhaps in the future a new method of adding scopes will become available, and this mod will become obsolete.
Six scopes with togglable thermal-vision optics:
- Two scopes with togglable night-vision optics:- ARCO NV
- ARCO TS (Grey)
- HAMR TS (Green)
- ARCO TS (Red)
- HAMR TS (Spectrum)
- ARCO TS (Spectrum)
All the thermal optics can be set to use inverted colours as usual, with the exception of the two 'Spectrum' scopes which each use two different modes of wide-ranging colour instead.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods
Included is a handy pastable crate init script, for quick access & easy addition into missions. This script can be pasted into the Init box of weapon crates, vehicles etc, and the scopes should then appear in the container.
I was considering removing non-thermal vision modes from the thermal scopes, for balance or to make it a bit more interesting. If they were thermal-only, then that would give players a reason to actually carry more than one optic at a time, and actually use the modular system to attach different scopes to their weapon based on the situation.
However, I guess by the year in which Arma 3 takes place, they can probably switch their thermals on and off at will.
Also, it's worth mentioning that I didn't create the fancy-coloured thermal modes myself; they've been in the game since at least Operation Arrowhead, but nobody else seems to have noticed. I just assigned the fancy modes to the optics.
The full-spectrum thermals appear as grey thermals the first time they're activated. They seem to work properly from then on, though.
Credits & Thanks:
Bohemia Interactive, without whom these pretty thermal visuals would have been drawn in crayon on my desk.
- Initial release
- Armaholic Forums