Tags: Cam,
Slow Motion
Bullet Cam Script [ALPHA]byBig Dawg KS ported to Arma 3 by cobra4v320 Description: Shows the path of the projectile in slow motion until it hits a target or another object. Singleplayer ONLY. Installation / Usage: * To exit the camera ingame (while in flight), press the numberpad key zero. * To add supported weapons, add MUZZLE classnames to _list (note: classnames are CASE SENSITIVE) * To disable bullet cam, set BDKS_DisableBulletCam = true * To disable blur effects, set BDKS_BulletCamNoBlur = true * To disable particle effects, set BDKS_BulletCamNoParticleFX = true * To change FOV (zoom), change the value of BDKS_BulletCamFOV (default 0.05). Ex: BDKS_BulletCamFOV = 0.3 * To change time acceleration, change the value of BDKS_BulletCamAccTime (default 0.5). Ex: BDKS_BulletCamAccTime = 0.2 (Note: AccTime only works in Singleplayer) * To make another unit's (other than local player) bullet cam show for the local player, set unit variable BDKS_ShowBulletCamToPlayer = true, ex: if(local Spotter)then{Sniper setVariable ["BDKS_ShowBulletCamToPlayer",true]} Example(s): this addEventHandler ["fired",{_this call compile preprocessFileLineNumbers "bulletCam.sqf"}] Media: Notes: I would only recommend this for rockets and the sniper rifles. Credits & Thanks: Created by Big Dawg KS for ARMA 2: Improved Bullet Cam Script I have attempted to contact Big Dawg KS, he hasn't been on here in over 7 months according to his profile and his private message box is full. Changelog: 4/6/2013 2 - Added a check to see if there were enemies within 100 meters of the player. 4/6/2013 - Added: "shotShell" so it will show the grenade launchers and mortars properly. AccTime sped up for those really high angle shots, FOV, and relative position changed. - Changed: "shotMissile" and "shotRocket" FOV and relative position changed. - Updated: the weapons list with sniper/DMR rifles, GL muzzle names, and both rocket launchers. You can add/delete whatever you want from this list. - Updated: example mission - Updated: uses precompiled function call. Forum topic: - BI forums Enable javascript to be able to download from Armaholic please!
Tags: Cam,
Slow Motion
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Download link is probably broken.
Didn't even know this was released on here. I did update the download link on the forums page. I'm working on updating it further.
How do you put this in?
Easy add the bulletCam.sqf into your mission folder. Then copy paste this into your units init line: this addEventHandler ["fired",{_this call compile preprocessFileLineNumbers "bulletCam.sqf"}]
If you want to use mortars then you need to place that into the init line also.
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