Requirements: No addons required
Version: update 1
Short description: This adds the SA80/L85 with the RIS attachment.
Date: 2013-04-10 11:51
This adds the SA80/L85 with the RIS attachment, it has custom sounds, which aren't totally accurate, but the material I had to work with was utter trash, so you'll have to forgive me for that.
Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:
You can also use -nosplash to get rid of the splash art and intro videos.
And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!
When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.
Armaholic.com has its own Youtube channel where we will cover the Community made releases.
Subscribe to the Armaholic.com Youtube channel
You can download the Pbo and the source files here, so you can dissect it as much as you see fit! Just don't judge my scripting skills, I'm a complete noob.
Credits & Thanks:
I forgot to credit Toadball in the video for his awesome m16A4 example, showed me some heavenly insight.
1. Made the model a little thicker, due to this being the number one complaint.
2. Magazine now reloads properly, moves down, hides, unhides and moves back up, as well as the bullets, which was a damn pain!
3. Moved the sight placement further down, reason being I found a nifty little attachment which I plan on creating at some point, you'll get an idea of what I mean here. It will keep the design consistent with Arma 3, so it's kind of a no brainer at this point.
4. Added original photoshop files to help with re textures, can't wait to see what you can all do!
- BI forums