Short description: The Swedish Forces Pack (SFP) features for example advance missiles, buddy reload, backblast, "random" numbers on helicopters. More than 30 new completely new vehicles, including airplanes, helicopters, drones, jeeps and boats.
The Swedish Forces Pack (SFP) features for example advance missiles, buddy reload, backblast, "random" numbers on helicopters. More than 30 new completely new vehicles, including airplanes, helicopters, drones, jeeps and boats.
With soldiers and weapons from the UN operations in Congo in the 1960's to present day and beyond, in woodland, desert, and snow uniforms.
To enjoy all of this over 15 missions for 2-40 players are included, covering both adversarial and cooperative game-modes.
But wait! There is more! If you download now we also include Swedish police uniforms, and some criminals to play with.
If you like our work, please like us on Facebook and/or subscribe on Steam.
2016-2035, for experimental or limited use equipment, as well as modern UN peacekeepers and vehicles.
2000-2015contemporary equipment and weapons, with Woodland, and special forces variations as well as an assortment of sea, land and air vehicles.
1990-2000, post-cold war with an abundance of iconic equipment from the period such as the Hkp 9.
1980-1990, late cold war era, perfect for your own "Whisky on the rocks"-esque mission.
HMS Norrköping, a missile boat with a fire control radar, enabling you to fire missiles on targets up to 5 kilometers away.
Tgb 16, the BAE RG-32M mine resistant light armoured car in use by the Swedish Armed Forces.
Tgb 11, 20, and 30 families of transport and logistics vehicles, some armed, some unarmed.
Bv 206, a light tracked all terrain troop transport vehicle.
Strv 121, leased Leopard 2A4s adapted for service in the Swedish army.
Strv 122, the modernized Leopard 2 of Swedish flavour.
JAS 39C Gripen, the indigenous multirole fighter developed by SAAB. It is equipped for missions ranging from Combat Air Patrol, to CAS-missions of various kinds. Using pylons to equip weapons such as Rbs 15F, Rb 98 (IRIS-T), Rb 99 (AMRAAM), Rb 75, GBU 39 - the SDB (Small Diameter Bomb), or laser-guided JDAMs, as well as the infamous Bombkapsel 90. Now also equipped with a sensor suite worthy of a world class fighter.
Patgb 203, a three-axle wheeled APC, better known as the Patria Xa-203.
Patgb 360, a quad-axle wheeled APC, marketed as the Patria AMV. It is equipped with an M2 machine gun mounted in a Vapenstation 01 remote weapon station and carries 8 infantrymen in the back.
G-class landing craft, a small boat for transportation of squad-sized elements.
HMS Neptun, a functional 50m long submarine. It is armed with torpedoes.
Ikv 91, a highly mobile light tank armed with a 90mm L/54 rifled low pressure gun.
Strv 103B/C, the famous S-tank, complete with a working driver/gunner gun laying system using the tracks.
Strf 90C, a infantry fighting vehicle capable of carrying 6 infantrymen, armed with a 40mm Bofors autocannon it packs quite a punch. With firing from vehicle support, four soldiers can fight from hatches on the back of the vehicle. The SPAAG variant now has a fully functional radar.
Hkp 4, the Swedish-adopted Boeing Vertol 107, better known as the CH-46 when used by the USMC.
Hkp 9, a light transport and anti-tank helicopter.
Grkpbv 120, the AMOS (Advanced MOrtar System) in a CV90 hull.
Strb 90H, a Swedish Fast Attack Craft capable of transporting (H)alf a platoon of fully equipped marines at speeds up to 40 knots. Armed with three .50-cal Ksp 88's, one in a manned turret, and two in a fixed forward-firing mount.
Tent 12, a tent - yes you read right, a tent - capable of housing 8 soldiers.
Fh 77, a Swedish-made field howitzer.
Svävare 2000, a hovercraft in use by the Swedish Amphibious corps, comes in both troop and vehicle transport variants.
7.5cm m/57 turret gun, a light coastal defense gun. Built in large numbers these were common if well hidden along the Swedish coastline during the Cold War.
Tp 84, the Swedish designation for the C-130 transport aircraft. The Swedish-owned planes are among those airframes with the most hours in the air.
S100B Argus, a Swedish Airborne Early Warning radar aircraft. It is equipped with a very powerful radar and is able to provide a complete picture of the battlefield.
Ak4, the iconic H&K G3A3 modified for Swedish use. The versions featured are models A through D, with models B, C, and D equipped with a MIL-STD-1913 rail for optics. Models C and D also feature the Spuhr adjustable G3 stock, and model D is also equipped with the Spuhr G3 forend.
Ak5, the FN FNC with a Swedish twist. Models A through D are featured, together with a number of accessories such as the DBAL-2, Aimpoint CS, and the Aimpoint 3x Magnifier. (CBA A3 is required for switching between 1x and 3x magnification.)
H&K MP5, the iconic German submachinegun, with and without a rail for optics.
Kpist m/45, the "Swedish K", a fully automatic submachinegun used by the Swedish Armed Forces between 1945 and 2007.
Shgr 56, 2000, and 07. A trio of Swedish hand grenades.
Ksp 90B/C, the FN MINIMI light machinegun.
Ksp 58, the FN MAG, with and without rails for optics.
Psg 90, the improved Arctic Warfare model of the Accuracy International L96A1.
SIG P226, one of the pistols currently used by the Swedish Police Authority.
Pistol 88, the Swedish label for the Glock 17.
Remington 870, a 12-gauge shotgun.
CBJ MS, an experimental PDW chambered in 6.5x25mm CBJ, manufactured by SAAB Bofors Dynamics.
GRG m/86, the Carl Gustaf, also known as the M3 MAAWS, "the Goose", "Charlie G" and more. It fires a number of different types of 84mm ammunition, and can be put to use against armour as well as infantry and low-flying aircraft. Comes with native buddy reload, and supports ACE's buddy reload system as well.
Ag 90, the Barrett M82A1 12.7x99mm NATO semi-automatic sniper rifle.
RBS 17, the Hellfire Shore Defense System (HSDS), in use in the Swedish Amphibious Corps.
GRK m/84, a 81mm medium mortar. With full support for the ACE3 Mk6 mortar loading and firing system.
RBS 56 BILL, a man-portable SACLOS anti-tank system.
RBS 70, a Swedish MANPADS system.
RBS 97, the MIM-23 HAWK in Swedish service.
And much more.
We do our best to be 100% compatible with ACE, and to implement new features. Let us know if we aren't.
Radio system for both infantry and vehicles. When using TFAR, the Swedish soldiers will use a Ericsson Radio 180.
To install SFP: Swedish Forces Pack you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
For usage and information instructionss of how to use Swedish Forces Pack please refer to the included documentation.
ACE3, we do our best to be 100% compatible, let us know if we dont.
MRT Accessory Functions, for the Aimpoint 3X scope
TFAR, if using TFAR the Swedish soldiers will use a Ericsson Radio 180.
SFP requires CBA to get all functions and while it will start without, we don't recommend playing SFP without CBA.
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Please be aware!
There are some limitations we can't fix due to not having the proper tools for ArmA3 yet, however we do as much as we can and we can fix those things later.
This is for the stable version, again BIS is changing classnames and stuff in dev branch and we can't keep up with all changes. We will patch it later.
Credits & Thanks:
Would also like to say big thank you to the SFP team, without them this there would be nothing and its so cool with are getting help not only from Swedes but also from other countries all over the world. Thanks for giving your free time to help our project forward.
Some changes with this patch:
More additions on the uniform, equipment side (Special Forces uniforms, updates to helmets etc).
New function to set the branch on some uniforms.
Add retexturability to strb90
Removed ability to load pistol magazines into flashlight and image intensifier as they had magazine well defined from hgun_P07_F inheritance
Fixed error on sfp_rebreather_old.
Fixed codriver and gunner mem points on strb90.
Some older models was missing rvmat files, have now been fixed. (Rb56, Rbs97, rebreather, Lk35 and more)
Some police models were "green" instead of correct uniform.
Added: New ammocrate model (12.7 mm and 5.56 mm)
Fixed: Wreck textures on Strf90
Fixed: Improved armor handling on Strv 122, better in line with BIS / RHS
Fixed belt hopefully.
Hotfix: floating headgear.
Added: Alternative fieldcap m59 and m90
Added: "Olles brorsa" in gray and green, two versions
Added: Modern wool beanie in Green
Added: M69P without hood
Fixes: Telehemlmet2 - No texture in lod 5
Fixes: ShadowLod on Fieldcap m59 and m90
Fixes: Changed headset (IGR) to new model
Fixes: Missing textures for Comtacs on m90-helmet in LOD 5
Fixes: Missing equipment on variations of Body armour 94
Fixes: Adjustment of Pistol in Holster 6005
Fixes: Body armour 12 (Holster) was missing holster 6005
Fixes: Tweeks on 304k to reduce clipping
Fixes: Tweeks on ShadowLod for uniforms
Fixes: Missing Insignia and Clan on Combatshirt 18.
Fixes: M90W Fielduniform (Boot 08) held weapons (and other equipment) slightly angled.
Fixes: AK4 sight.
Fixes: Homeguard 2000 now spawns with Aimpoint equipt on their rifles.
Fixes: Rank and insignia scripts had faulty behaviour in some situtations
Total makeover on soldiers with several additions of new uniforms, vests, helmet and other gear
Changed Cv90's cannon to better reflect real life behaviour.
Corrected wrong patch.
Fixed Ikv91 "clan logga" not following the turret.
Ikv 91SFP insignia didnt display the second letter.
Psg 90 bipod wasn't animated on all lods.
New GRG reload sound
* Added new reload sound on the GRG m86
* Added "ranging" option on the Pansarskott m/86
* Removed "navigator" on Strb 90, guns now controlled by driver.
* Tweaked hitbox/firegeometry on Combat Vehicle 90, not complete but more similar to "RHS/BIS Tank DLC damage model".
Fixed AK 5 M203 that was white at distance.
Ikv 91. Rescaled and tweaked camo.
Ikv 91. Added Winter variant.
Autocannon with ACE caused overpressure for soldiers.
Strv 122 missing additonal armor plates from distance. (lod 5)
Pbv 302 now carries 8 soldiers in cargo.
Strf 90 more balanced (tweaked armor and cannon).
Sight on Ak 4 had wrong memory point.
Strf 90, could be invisible for clients if placed by zeus.
New model for AK 4, AK4B, AK4C, AKD and new is the AK4 with M203.
PSG 90, new model.
New Kpist m45 model, and also added a early version that supports the 71 drum magazine for those that prefers accuracy by volume.
Minor other tweaks and fixes include a new shadow lod (for increased performance) on the AK5.
Fixed missiles and loadout on Gripen.
Some tweaks on Norrköping.
* New model (and more variants) of the Remington 870 Shotgun
* New model of Bildförstärkare 1010 (Old school hand held NVG)
* Added a green variation of the Bv 206
* Rbbil 15 guard waypoint updated with some better intelligence.
Added the Rbbil 15 (Coastal Missile truck)
New models and additions: AT tank mines (strvm5 & Strvm6), handgrenades (Shgr 56 and Shgr 2000)
* Commander of Pbv302 is now commanding the vehicle.
* Ksp 58: Belt jumped around during fire after magazine proxy update.
* Psg90: Adjusted AI fire modes, recoil/handling, SLAP ammo airFriction, suppressed sound, particles, improved bolt animation. (sfp_config + sfp_psg90)
* Fixes on script error on HMS Norrköping
* Migrate ACE disposable to CBA disposable for SFP AT Launchers
The main attraction for this patch is the addition of the Pbv 302, the Swedish main APC during the late cold war.
Beside this there are tons of fixes and updates including extensive support for mag wells (the ability to use CUP/RHS/BIS mag and also get visual feedback on which mag is loaded. Thank you BIS!)
Falcon911, this is for you.
Fixed Wrong signature for file @SFP- Swedish Forces Pack\addons\sfp_strb90.pbo
Still 0.7.5 but reuploaded a fixed versions.
Added new rifle grenade (smoke) to the Ak 4.
New model for the Strvm5 (Anti-Tank mine 5)
Bv 206 now finally have working tracks after BIS patch that allow UV anim, thank you!
Fixed more balanced weight on the AT launchers
Adjusted rvmats for Ikv 91.
Fixed passengers clipping in the Strb 90.
Kpist m45 was missing reload sound.
Radios compatible with TFAR have shorter names to fit into the UI.
Rework of Strv103 multiplayer scripts.
More insignias for "marines", (Amf 1, 2. Amfbat Anselm)
Fordonsmina 13 (Like a very very large claymore)
Hkp 16 (Blackhawk) rotors artifact.
JAS 39, fixed collision lights
Tgb 16 Ksp 58 (Fixed sound for gunner)
Tgb 16, AI are now more trigger happy and will shoot at it.
Reuploaded the files.
Improved driving and handling of Bv 206, it no longer crashes the game
Adjusted Tgb 16 ACE interaction point, up from the ground
Improved the targeting software for VS01 on Patgb 360
Added missing inventory attachment icons
Added IR-DIM tracer magazines for 5.56mm and 7.62mm weapons
Added AP magazines for 7.62mm weapons
Added fire mode to change rate of fire on Ksp 58
Added side attachment proxy to Ak 4D, you can now use lasers and flashlights
Adjusted iron sight zeroing distances to correspond with Swedish military manuals
Adjusted iron sight zoom levels to current BIS default
Adjusted GRG m86 scope and ammo for better accuracy
Adjusted weapon handling on several weapons
Adjusted hiddenSelections to show rail on Ksp 90B
Adjusted TOP proxy of weapons to look better
Adjusted underbarrel bipod proxy, hand position now looks better
Fixed: Black Ak 5C became green on switch between steel/plastic mag
Randomized magazine at spawn for Ak5C / Ak5D Mk2
Weapons ACE compat
Added ACE_ironSightBaseAngle to Ak 4 and Ak 5C to adjust iron sight zeroing
Added ACE_railHeightAboveBore to weapons for more accurate ACE ballistics
Added AtragMX preset based on Psg 90+Kikarsikte 90B+Prick ammo combo
Tweaked ACE_overHeating_MRBS on some weapons based on military tests
Added tritium illumination modes to Kikarsikte 90B
Added opticsMode that lets you look along the side of Kikarsikte 90B
Added opticsMode that lets you look above Hensold 4x
Adjusted ACE Scopes values
Adjusted zeroing distances according to Swedish military manuals on SUSAT
Adjusted eye point of SUSAT backup sights opticsMode
Adjusted eye point of Aimpoint T1 farther back to same position as Aimpoint CS
Adjusted eye point of Aimpoint CS backup sights for better aim
Removed ace_hearing from helmets without hearing protection
Hid backpack variants with different content only used for units
Ksp 88 tripod backpack had wrong displayName
Upload was broken. Config patched.
Fix to missing blood textures on some soldiers
Callsign functionality on Tgb 16.
All vehicles have been updated to contain swedish Shgr 56B instead of M67 frag grenades which some had.
JAS 39 Gripen:
Position lights were very weak and hard to see at longer ranges.
The vehicle tipped too easily
The Ksp 58 version had several issues related to its armament
The backside of the driver's seat had text artifacts.
The Ksp 58 version has had its magazine capacity upgraded to use 249-round magazines.
The navigator was not able to see certain parts of the boat
The commander was unable to look around 360 degrees when in the turned out "umbrella mode".
Vehicle ID text field positions differed between LODs.
Special Operations and MEDEVAC variants had some problems with parts not animating properly, or showing in the wrong places.
UAV 03 Örnen:
Wrongly identified as belonging to INDEP.
Backpack LK 35 (Ra 145) lacked carrying space
Ksp 90 B & C had some issues with their bipods, they are now properly animated.
The pilots flying JAS 39 Gripen have had their yearly budget increased to fit night vision goggles.
The Swedish Insignia module have been updated to include a "Skyddsvakt" patch.
Some soft headgear could not be put into uniforms/vests.
Stridssäck 2000 Ra 180 had some issues with its straps.
All Swedish Forces Pack ammunition types are now properly compatible with ACE3 Advanced Ballistics.
New mildot-accurate reticles on Kikarsikte 90B (10x) and the Ak4 Hensoldt 4x.
Some sights have had their magnification adjusted to be streamlined with BIS, ACE3 and the new reticles.
Rbs 77/97 have had their ranges updated to reflect their role as a heavy SAM system.
Vapenstation 01 RWS has been upgraded to use 600 round magazines.
In some circumstances naked soldiers were unable to retrieve a loaded Pskott 86 from containers.
Grg m/86 & m/48 are now compatible with BIS MAAWS launcher and added the ADM 401 flechette grenade.
Quick fix on Tgb 16 dependency and weight issues.
Hkp 16, corrected language, coding for FFV support
New model for Tgb 16
Added support for flags on several models
Support for callsigns on vehicles in editor
Added Skyddsvakt (military security guard) insignia on soldiers (Recommended to use the SFP module for applying)
Fixed that it was hard to enter Hkp 9 SOG version on the benches
Hkp 4 had no visible wreakage
Aimpoint alpha bug corrected
Some sniper weapons was in the wrong category in Eden ammo boxes
Tp 84 (c130) several fixes related visibility of things
P 226: Silencer wasn't aligned with gun
Improved the texture on the Strf90C
Improved physx on Strv 103
New models for Ikv 91, PSG 90 (Artic Warfare), Kpist m45.
New vest (Kroppskydd 94)
Improved textures for the Strv 103.
Fixed glitches in the Strb 90
Fixed bugs due to BIS patches (planes exploding on take-off, the Patgb 360 flying)
Fixes with TFAR, hopefully should work with the current stable and the dev versions.
More TFAR support will come after the dev becomes stable.
Improvments on the RBS 55 (TOW-2) and RBS 56 (BILL) ATGM systems for better playablity and enjoyment.
Combat Vehicle 90 series improved physx.
Insignia module now shows the names correclty.
Improved sensors and radar on the S102B.
7.5 cm m/57 Coastal Artillery geolod fixed.
More vehicles visible in Zeus.
Fixed error on Hkp4
Another quick fix, this for the UI picture on the Strv 103
Reverted to working Tgb 16.
Fixed error caused by UI files connected to unreleased vehicles (strv 103)
Added the Mercedes back again due to "popular" demand.
Added: Patgb 360 (XA-360) with UN and woodland textures.
Added: Custom pilot (Flight uniform Model 87)
Added: RBS 69 (AA missile) now have a custom hands animation.
Added: Simple OPFOR units. (Return of Wamako soldiers, but with Swedish/BIS guns)
Fixed: AG 90 sniper rifle now available in virtual arsenal.
Fixed: Added support for Task force radio on several vehicles.
Fixed: Added a basic HUD for the Gripen airplane.
Fixed: New shadow lod on the Patgb 203.
Fixed: Renabled fire from vehicle in strf90 camo which was disabled due to a BIS related bug.
Fixed: Strv 122 driver with IR camo netting had obscured vision.
Fixed: Desert cap
Fixed: Grey part on bodyarmor (Krsk 12)
Fixed: Soldier suffering from a "attached vest".
Fixed: Ikv 91, driver optics was misplaced on the wrong side of the vehicle.
Fixed: Grkpbv 120, hatches and turret.
Fixed: Mirrors on Patgb203 and Tgb 16 was mirroed incorrectly.
Tweaks: Improved VRAM usage after changing 300 rvmat files, after suggestion from TjockeJocke.
Tweaks: Increased damage from the 40 mm cannon on Strf 90 (IFV 90)
Tweaks: Weight on machine gunner mags (Ksp 58).
Fixed issue with Norrköping patrol boat blowing up when firing missiles.
Mission: Air station Mike updated and fixed.
Mission: Green hill, replaced helicopter.
Added meta file for better steam integration.
Fixes to the Strv 122 turn out
* Santa's hat (temporary, enjoy it while it last!)
* New marksman rifle (AK 4D)
* New Ksp 58 Model (M240)
* New uniform (Modern crew uniform)
* Prision hood, now we want to see hostage missions!
* Swedish Ice cream truck!
* Extended support for Alive
* Strv 122 with IR Camo netting (Leopard 2A6)
* GBU-39, small diameter bomb, JAS 39 with MS 20 upgrade
sfp_ui.units caused error on dedicated servers, refusing to load missions
Two minor tweaks to arsenal (lvkv 90 is now showing, and no more duplicate G36)
Strb 90, a fast going combat boat. With manual turret and a version with a remote weapon station.
Strv 102, the Centurion tank, also added a version on the opfor side.
Svävare 2000, a hover craft that can transport other vehicles over the waters of Tanoa.
New uniform, a version with folded arms since Tanoa seems rather warm.
PSG 90 (Camo), the sniper rifle "artic warfare" with some camo netting.
Two new submarines, with partial functionality (one sinks, one you can drive around) but replaces the HMS Gotland submarine. Use as static object, but we are getting closer.
This means SFP now has a total of 17 uniforms, 30 weapons and 40 vehicles!
Here are the fixes:
Added vehicle in vehicle transport support for the Tp 84 (c130)
Tgb 1111 (Driver and gunner was misplaced in the distance, meaning lower detailed lods)
Gruppbåt, small boat was not having a correct physx. It now behaves more life like.
Strv 122 winter version had wrong effect when blown up.
Major fixes regarding "items" that gave pop up errors.
RBS 17 container didn't have any weight.
Added the Swedish national anthem to the SFP Soundtrack
Added the J29
Added the Grkpbv 120 (Advance MOrtar System)
Added 82 mm mortar.
Added marksman version of AK 5 (FN FNC).
Added modern version of AK 4 (G3)
Added RBS 56 Bill (Static ATGM)
Added functionality to Tent 12 (soldiers can now sleep inside the tent and will disembark if fired on)
Added support for ALIVE
Added support for CBA ASDG JR.
Added: Asset preview for Eden Editor for all soldiers and vehicles.
Added: New model for the LK 35 backpack.
Added: Winter versions of Strv 122 & Strf 90.
Added: Target pod for JAS 39 Fighter.
Improvements: New soldier lods, will maybe increase performance slightly slightly.
Fixed: All SFP music can now be played with Zeus.
Fixed: Some soldiers were suffering from "hard to find the legs" as medic in ACE. This have been fixed.
Fixed: Army beret was missing.
Fixed: UN and Police offroad car got random textures instead of the correct ones.
Fixed: Downwash over water didn't work on Hkp 4.
Fixed: Mission generalismo didn't work, its been fixed.
Fixed: Capture the flag mission on Stratis.
Fixed: Several warnings in logs for the Tgb 16.
Fixed: Our buddy reload is working again but will disable itself if ACE is running.
Fixed: Lod error with SK 60.
Helmets and vests now have armor values. Update in ArmA3 fix.
Added the Saab 340 Airplane (Civ transport and military Airborne Early Warning, several skins including Hellenic and Thai Air force)
Several new helmets, including US M1 helmet for UN forces.
Added Winter soldiers, two uniform, (winter vehicles and island is in work)
Added 1960's UN faction. (vehicles coming in later patch).
A naval officer added for our ships.
PSG 90 sniper rifle has adjusted weight.
Norrköping ship now got working missiles and torpedos again.
Fighter pilot kept taking a radio instead of parachute but now has been convinced to keep his gear.
Minor model fixes to Tgb 16 Galten and Tgb 13.
Hkp 6 (Police helicopter) lights updated.
Added Aimpoint T1.
Added many variants of helmets, with earing protection.
Added a new holster for the pistol.
Added older type of body armour (from 1994)
Added SFP logo in arsenal for our stuff and enabled the PSG 90 (artic warfare)
Added a naval texture for the Jet Ranger.
Strf 90 now have option for commander to peak or stand up during turn out.
Strf 90, four people in cargo can now fire out.
Strf 90, driver have a changed view instead of BIS default texture.
Strf 90, script for the ejected shells, using bis particle script was unreliable and now shells remain on groud for a while.
Strf 90, shadow fix with cannon.
Tp 84 (C130), lights were bugged in lower derailed lods.
Pistol 88, small fix to sight that wasn't animated with rest of the weapon.
One Ak5 had wrong inventory picture.
SOG machine Gunner was In wrong category in editor.
Hkp 16 now have a copilot.
Added UAV 03 (Shadow 200)
Fixed error with the CV 90 lod's that didn't have textures.
Tweaks to turn out for the infantry in cargo (is this the first APC/IFV which let players fire from vehicle?)
Tweaks to the JAS 39, finally it should be flyable! ;)
Tweaks to the Tp 84 (c130) to shorten the take of distance needed.
Minor tweaks for mirrors on cars and gunner that got wounded when getting out of the car.
New exterior model of the Strf 90 (Combat Vehicle 90) with possibility for cargo to shoot out from the back.
Added the Sk 60, jet trainer aircraft.
Added a Swedish police faction. Three types of uniforms, reskinned cars from ArmA3 and added a Bell Helicopter (Credits USMC Rocket)
The Strv 122 (Leopard 2) now have a fix related to shadow lod and also corrected thermal textures.
Our terrain car series (Tgb 11, 13, 20) now have fixed tires that reach the ground.
Same fix for the Tp84 (c130)
Our old flashlight now makes a much brighter light so its actually useful.
The Pistol 88 (Glock 17) now have three shining dots at night like it should.
- consider hot fix. Just make sure the JAS 39 Gripen actually can fly with ACE3 enabled.
- Also a few minor things, so small not worth mentioning.
A new version of SFP that includes fixes and new content. The Swedish fighter jet JAS 39 Gripen, a hellfire missile launcher, a gas mask for zombie missions and a Swedish radio for Task Force Radio.
JAS 39 Gripen
It comes with three default loadouts, Air to Air, Laser Guided Bombs and Anti Surface. One fun feature of the Gripen is that the target pod is Always pointed at the target. showing the target on the display in cockpit. Sadly the distance it can see is very limited but it feels good to drop bombs on a target and seeing the explosion instead of just flying over.
We plan to add support for "local versions" (Czech Republic, Hungary, Thailand, South Africa and even a Brazil version even if it doesn't exists today) by use of a module.
This isn't done and waiting for this would had meant the Gripen would be released a month later or more. There are a few other issues and bugs are only seen close up in the arsenal.
Plan is to fix them and add additional details in the cockpit but I think for 99% of all missions, the Gripen is good enough. Let us know what you think!
Task Force Radio
This makes me really happy, if you don't use TFR or if you use ACRE2, nothing will happen and you mission will run as normal when you launch SFP.
If you start SFP with TFR however the Swedish soldiers will instead of an default TFR radio they will get a Swedish Radio 180 developed by Ericsson.
Rb 17, Hellfire Launcher
In Sweden a Rb17 system (not sure if developed elsewhere) is used by small group of soldiers that carry a launcher + the hellfire missile. They got out to a small Island and set it up.
Another group goes to an Island further out and use laser designators to call in a hellfire strike on a enemy ship. This is part of the Swedish costal defence, very mobile and tricky to find group with heavy firepower.
Skyddsmask 90, Gas mask
Lastly I would like to mention our Gas mask, very simple but perfect for zombie missions or NBC scenarios.
Minor things includes fixing a shadow on the AK 5 from a grip that didn't exists.
The anti tank helicopter (hkp 9) now got gyrostablized sight.
Ikv 91 had a glitch that been fixed and a few minor more techincal fixes.
Added the Hkp 4, (Ch 46 Sea Knight), a very iconic helicopter in Sweden.
Added the UAV 01, the first UAV Sweden had. It was bought 1999 from France. Launches from a ramp.
Added "random vest" for some of the modern soldier.
Added AK 5 alternative with the new plastic transparent mags.
Desert and woodland units are now in two different factions to better support Alive.
Fixed several vehicles that had "wood" instead of metal as armor.
Hkp 9 can now switch textures in the virtual arsenal.
Blue Convoy mission fixed, broken before due to classname changes.
Desert helmet no longer have an woodland icon.
Its now possible to place Swedish anti tank mines in the editor.
Fixed incorrect classname on the Desert machinegunner.
And a few more technical fixes and improvements.
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