Author: g00d69
Author Website: Requirements: No addons required Version: 1.5 Signed: No Short description: This adds the Barret M107/M82 "Blackened" which is 100% compatible with Arma 3 items. |
Description: This adds the Barret M107/M82 "Blackened" which is 100% compatible with Arma 3 items. Features:
Installation: Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/ 64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ After extraction it should look like this: Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this: mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ mydocuments\Arma3 Alpha\@your_mod_folder_name\ You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4;@mod_name5 Note: You can also use -nosplash to get rid of the splash art and intro videos. And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters! When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods. Included files: m107.pbo Usage: You can find the weapons and items in editor under: Empty > ammo > m107_box Classnames are included in the readme file. Credits & Thanks: Big big thanks to LordJarhead (creator of J.S.R.S. Soundmod) for making weapon sounds for my addon. Bohemian Samples files Bohemian Wiki for useful scripts and weapon config Barret website for some models inspiration Changelog: v1.5 - Explosives ammo and magazines added ( 127x99_10rnds_explo ) - Added one new muzzle brake ( Muzzle_explo ) - New recoil based on GM6 lynx values - New high poly lens and texture for scopes - Fixed invisible end of barrel without muzzle - Classnames have been modified, please see "New classnames.txt" included with addon. v1.4 - All the files are include in only one .pbo now. - Recoil has been increased. - Now magazine hide during reloading - Fixes and changes about optic and scopes parameters - Added different muzzle flashes for each muzzles - Some minor tweaks about sound volume v1.3 - Damages of weapon and ammos have been Increased - Added percing ammos and magazines: B_127x99_percing, 127x99_10rnds_percing - Optics scopes changed to Mildot style and zoom added - some textures fixes v1.2 - New weapon sounds made by LordJarhead (creator of J.S.R.S. Soundmod).Big big thanks to him for making these sounds for my M107 addon. - removed oval shape of scopes and optic and come back to traditional shape - minor changes on optic design - zeroing now set at 800m by default v1.1 - Added 12.7x99mm caliber ammo and 10 rounds magazines:127x99_10rnds_mag (magazine) & B_127x99_Ball (ammo) - Fixed some shadow issues - Fixed muzzle proxy position - Fixed memory point for ironsight on weapon without scop - Some tweaks about weapon config and scopes range for testing (now zeroing is set at 1200m by default) v1.0 - first release Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |
Any chance on an update to make it shoot .50 cal?
great addon!
Needs some work on the scope mate.. It feels a bit iffy. Try and make the sounds a bit better, you can get some help from the guy who made the R3F weapon mod, and try and persuade him for his PGM sound, that would be great. Variable zoom. great mod, just suggestions.
So seriously, I was uber excited til I saw it fires the 7.62
I agree with Austin. Also see their ZEISS Scope and add therms to it.
GREAT START!
hello
thanks you for your comments
Caliber is now the good one,it has been changed in V1.1 update : 12.7x99mm caliber ammo and 10 rounds magazines
Sounds are also changed in last update v1.2 and made by LordJarhead (creator of J.S.R.S. Soundmod) for my addon
i will try to work more on scope...
Gun is perfectly textured..
Sounds could be improved. Also a big one is bullet drop is glitched. I have to shoot under the target for the bullet to hit. I tried different zeroing and made it worse. So thats the only bug i found. Fire sound is a bit loud but for the most part its bearable. NICE WORK
Great work man

Hi there,
First of all thank you for this awesome Mod.
Secondly, I'd like to give some advice for mission maker
IN ORDER TO AUTODETECT AND INCLUDE M107 AMMO BOX IN YOUR MISSION you can add the following code in your init.sqf file
Basically, it checks if the server is running the m107 mod, in the latter case the script automatically create and spawn the ammo box. Please note the ammo box will be placed at the "respawn_west" marker in your map.
If the server is not running the m107 mod, then it won't spawn the m107 ammo box so the mission is still compatible for player joining without this mod.
Hope it helps!
Please ignore this comment (reason: duplicate)
Great mod, once again, love the new sounds, but is there anyway i can get ahold of the texture file? I want to make a DPM version of it. I'll include all credit to you.
I love the update with the explosive rounds. But personally I prefer the old sound. It was badass.
Thanks for the mod! I am still using the original mod you made. I don't know why people are complaining about the gun sound. I fired this gun at a shooting range in real life once, and it is extremely loud!!! This game is supposed to be as realistic as possible, so the gun should actually probably be louder, but you did a great job with the sound effects. Please don't listen to the other comments. Do NOT change the sound. It is very good the way it is. The bullet drop and zeroing seems to be a little off, but otherwise excellent work! Thanks!
love it but could u add when your scoped numbers so u could know how many meters away form bots
Great mod, five stars. thanks
Very nice model. But when I attach either the Suppressor or the Explosive Muzzle, it doesn't make any sound. But the piercing and the normal muzzle work fine. All in all, pretty damn cool
Total comments : 27, displayed on page: 15