Woods Sweep
by
HKFlash and cobra4v320
Description:
Enemy Special Forces have infiltrated Stratis and are hiding in the woods. Its time intercept them and eliminate them! (Inspired by Bohemia Interactive's Village Sweep missions from OFP).
Features:
- Overview
- Briefing
- Intro
- Task system (with Hint system introduced in 0.52)
- Non linear
- Two endings
- Debriefing
- Conversations
Installation:
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.
Author's notes:
HKFlash: I've been playing this series since 2001's Operation Flashpoint but never made a mission myself. Me and Cobra invested a great deal of time on this mission and tried to make it as professionally as we possibly could. I hope this is the first of many. Please take a moment to leave constructive feedback.
Known issues:
Derived from 0.58 in game version:
- Patrolling soldiers keep switching between combat pace and walking pace.
- At the overview screen, mission image won't load
Changelog:
v0.97a
Fixed: Mission is now compatible with ARMA 3 BETA
v0.97
Removed: Mortar (Blue) placed at the Heavy Weapons Range
Changed: Second task no longer requires the player to pick up magazines
Removed: Color hand smoke grenades
Removed: Color smoke grenades
Added: Delay to the sector clearing tasks completion
Improved: Tasks description
Added: Two aditional spawn points for each enemy group
Added: TOC radio operator is now voiced (by Chortles)
v0.96
Fixed: 7.62x51mm Magazines classname
Added: targets to the firing range
Added: new task
Added: InfoText intro
v0.95
Added: new music track
Improved: music tracks at sectors Alpha and Bravo will fire under slightly different conditions
Improved: mission will now be completed when the player's fireteam is 200 meters or less from Kamino
Changed: fog parameters reverted to 0.92 due to the new fog coding
Fixed: mortars are now locked
Added: MX SW magazines added to the ammo crate
Improved: removed SideChat coding, mission now uses the conversation system introduced in ARMA II
Added: identity to the player character and to the private near the crate
Added: player character is now voiced (by SavedByGrace)
v0.93
Added: New music track
Added: Several BLUFOR NPC and Objects to Kamino Firing Range
Improved: Briefing
Changed: Fog will now increase in intensity as the mission progresses (takes about 8 minutes)
Changed: Conversation with BLUFOR NPC near the crates
Improved: Overall mission coding
Fixed: Mission should now be listed as done in the scenarios list when the player successfully completes it
v0.91
Added: new music track
Fixed: sector markers were not deleted after being cleared
Improved: briefing
v0.9a (hotfix)
Rewrote FSM, second ending should now work properly.
Small changes to the briefing.
Credits & thanks:
Special Thanks to MadDogX and Varanon.
Forum topic:
-
BI forums
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Nice Mission. Nothing to complain about.
Cool little mission
Nice work. Thanks!
This was really nice, well done!
Total comments : 4, displayed on page: 4