Author: HKFlash
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: N/A

Version: 0.97a

Date: 2013-06-29 11:25

Comments: (4)


Woods Sweep

HKFlash and cobra4v320

Enemy Special Forces have infiltrated Stratis and are hiding in the woods. Its time intercept them and eliminate them! (Inspired by Bohemia Interactive's Village Sweep missions from OFP).

- Overview
- Briefing
- Intro
- Task system (with Hint system introduced in 0.52)
- Non linear
- Two endings
- Debriefing
- Conversations

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.

Author's notes:
HKFlash: I've been playing this series since 2001's Operation Flashpoint but never made a mission myself. Me and Cobra invested a great deal of time on this mission and tried to make it as professionally as we possibly could. I hope this is the first of many. Please take a moment to leave constructive feedback.

Known issues:
Derived from 0.58 in game version:
  • Patrolling soldiers keep switching between combat pace and walking pace.
  • At the overview screen, mission image won't load

  • Fixed: Mission is now compatible with ARMA 3 BETA

  • v0.97
  • Removed: Mortar (Blue) placed at the Heavy Weapons Range
  • Changed: Second task no longer requires the player to pick up magazines
  • Removed: Color hand smoke grenades
  • Removed: Color smoke grenades
  • Added: Delay to the sector clearing tasks completion
  • Improved: Tasks description
  • Added: Two aditional spawn points for each enemy group
  • Added: TOC radio operator is now voiced (by Chortles)

  • v0.96
  • Fixed: 7.62x51mm Magazines classname
  • Added: targets to the firing range
  • Added: new task
  • Added: InfoText intro

  • v0.95
  • Added: new music track
  • Improved: music tracks at sectors Alpha and Bravo will fire under slightly different conditions
  • Improved: mission will now be completed when the player's fireteam is 200 meters or less from Kamino
  • Changed: fog parameters reverted to 0.92 due to the new fog coding
  • Fixed: mortars are now locked
  • Added: MX SW magazines added to the ammo crate
  • Improved: removed SideChat coding, mission now uses the conversation system introduced in ARMA II
  • Added: identity to the player character and to the private near the crate
  • Added: player character is now voiced (by SavedByGrace)

  • v0.93
  • Added: New music track
  • Added: Several BLUFOR NPC and Objects to Kamino Firing Range
  • Improved: Briefing
  • Changed: Fog will now increase in intensity as the mission progresses (takes about 8 minutes)
  • Changed: Conversation with BLUFOR NPC near the crates
  • Improved: Overall mission coding
  • Fixed: Mission should now be listed as done in the scenarios list when the player successfully completes it

  • v0.91
  • Added: new music track
  • Fixed: sector markers were not deleted after being cleared
  • Improved: briefing

  • v0.9a (hotfix)
  • Rewrote FSM, second ending should now work properly.
  • Small changes to the briefing.

  • Credits & thanks:
    Special Thanks to MadDogX and Varanon.

    Forum topic:
    - BI forums

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