HKFlash and cobra4v320
Enemy Special Forces have infiltrated Stratis and are hiding in the woods. Its time intercept them and eliminate them! (Inspired by Bohemia Interactive's Village Sweep missions from OFP).
- Task system (with Hint system introduced in 0.52)
- Non linear
- Two endings
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.
HKFlash: I've been playing this series since 2001's Operation Flashpoint but never made a mission myself. Me and Cobra invested a great deal of time on this mission and tried to make it as professionally as we possibly could. I hope this is the first of many. Please take a moment to leave constructive feedback.
Derived from 0.58 in game version:
- Patrolling soldiers keep switching between combat pace and walking pace.
- At the overview screen, mission image won't load
Fixed: Mission is now compatible with ARMA 3 BETA
Removed: Mortar (Blue) placed at the Heavy Weapons Range
Changed: Second task no longer requires the player to pick up magazines
Removed: Color hand smoke grenades
Removed: Color smoke grenades
Added: Delay to the sector clearing tasks completion
Improved: Tasks description
Added: Two aditional spawn points for each enemy group
Added: TOC radio operator is now voiced (by Chortles)
Fixed: 7.62x51mm Magazines classname
Added: targets to the firing range
Added: new task
Added: InfoText intro
Added: new music track
Improved: music tracks at sectors Alpha and Bravo will fire under slightly different conditions
Improved: mission will now be completed when the player's fireteam is 200 meters or less from Kamino
Changed: fog parameters reverted to 0.92 due to the new fog coding
Fixed: mortars are now locked
Added: MX SW magazines added to the ammo crate
Improved: removed SideChat coding, mission now uses the conversation system introduced in ARMA II
Added: identity to the player character and to the private near the crate
Added: player character is now voiced (by SavedByGrace)
Added: New music track
Added: Several BLUFOR NPC and Objects to Kamino Firing Range
Changed: Fog will now increase in intensity as the mission progresses (takes about 8 minutes)
Changed: Conversation with BLUFOR NPC near the crates
Improved: Overall mission coding
Fixed: Mission should now be listed as done in the scenarios list when the player successfully completes it
Added: new music track
Fixed: sector markers were not deleted after being cleared
Rewrote FSM, second ending should now work properly.
Small changes to the briefing.
Credits & thanks:
Special Thanks to MadDogX and Varanon.
- BI forums