Add's units & weapons depicting Commando's (2CDO) and Engineers (SOER) serving in Afghanistan within the Special Operations Task Group (SOTG).
As the gear queers among you will notice they have become somewhat of a merge of gear used from a few years ago to current day bits and pieces.
In the interest of not wasting quite abit of work from people it has been left that way.
Units also have different 2CDO Coy patches, this was more or less done to give recognition to more than one of the Company's and not just one of them.
Hopefully it all works ok, and you enjoy them!
As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ
When you are using the Steam version you can find a Steam mod installation and activation FAQ here
These are signed addons, serveradmins can donwload the serverkey from here
You can find these units in the editor under:
BLUFOR > Australian SOTG >
Empty > Ammo > SOTG Weapons >
- Weapon pictures are placeholders (ie USP has 1911 pic)
- There is some clippng issues with the Face Wrap
- Pistol and holster may have some clipping issues.
We didn't do SASR, nor do we have plans to for ArmA2.
Credits & Thanks:
Ardvarkdb (base unit, vest, helmets, etc.)
JeffersPang (Fast Helmet Base)
NodUnit (CT5 PTT)
BI (Various equipment pouches)
Twinkie Masta - M4 base and M203.
Snark - M4 modern buttstock.
SoulSlayer - RIS Model / RIS covers.
B0T and El Maestro De Graffiti - Pmag.
Stoke , Thanez and FxDarkloki - Acog.
Vilas - SpecterDR.
Da12thMonkey - Grippod, AFG anim.
RedRogueXIII - Magpul MOE, Magpul BAD, Surefire X300, Surefire M952V.
Dasquade - Magpul stock, S&B Shortdot and peq15.
Shortez - Magpul AFG and XTM.
Zealotlee - Troy battle sight.
Schmung - M249 Model.
Geno and Acid Snake - M249 Textures.
Lennard - M249 Buttstock model and textures, various other models, Weapon compiling, animations etc.
Twinke Masta and SureShot - USP model.
ChrisART, LOOM, The_Tub and SureShot - USP Texture.
RobertHammer - Base model compiles, texture compiles, configs.
Great thanks goes out to RobertHammer for providing us the above named models etc.
Thanks to Bohemia Interactive for a great game and there continued support of it.
CTB Rhodesy & Ari for a last check for bugs & issues.
Special Thanks (Sabre):
ArdvarkDB - I would like to personally thank Ardvarkdb for taking on the modelling side of this project, as people would have seen I had been working on retextures of various models in the past to somewhat represent Australian Special Forces, however I was never quite happy with the models and other parts. I think what he achieved was more than I expected and seeing his skills improve over the course of the project has been great fun, thanks mate.
- Fixed: SBE_SOTG_TL now shows all ACRE and Ace backpacks
- Fixed: MK48 eotech no longer turns off NVGs
- Fixed: M4a5 Shortdot variants no longer turn off NVGs when using alternate optics
- Fixed: Secco VAC now has ammunition for m203 launcher
- Fixed: Torch and Peq both turning on.
- Added: Weapon icons
- Added: Groups in the editor for units
- Added: X300 to USP SD
- first release
- BI forums
- Arma 2