Description:
Hellenic Armed Forces Mod (Greek Mod) is my work which started during ArmA 1 era and is continuous till now for ArmA 3 Stable Branch only.
The mod consists of Aircrafts, Helicopters, Ground Vehicles (Wheeled & Armored), Units & Weapons, trying to reflect parts of real Greek Armed Forces.
Current version of the mod is version 5.1 and the only requirement/dependance is the use of CBA_A3 addon (Community Base addon).
The mod has been tested only in vanilla game, using CBA_A3, so I'm not responsible for any conflicts that might occur using other mods.
A Classnames.txt file is also provided for mission makers use.
Special Thanks to Bohemia Interactive for the ArmA 3 game as also to the HSO team and my friends, Nikiforos, Antonis Hellas and John_HELLAS for beta testing and presentation screenshots.
Installation:
To install Hellenic Armed Forces Mod (HAFM) you should use modfolders to keep it seperate from the official game content to prevent issues.
With Arma 3 you can use different ways to set up your modfolders to use custom content you have downloaded.
Please visit the
Arma 3 Mod install instructions page for more information about using custom mods and addons in Arma 3.
Included files:
HAFM_*.pbo
Changelog: (06-10-2020 - updated as it happens, displayed in news once every three months)
5.3.8
WEAPONS
- Sig Sauer P226 (new model) - classname HAFM_sig226
DRONES
- Greek Pegasus II UAV (new model) - classname HAFM_Pegasus
AIRCRAFT
- MFD fonts fix
5.3.7
NAVY
- Added Boats, Ships and Submarines owned by Hellenic Navy.
NEW CLASSNAMES
BLUFOR Side
HAFM_Naval_CB90_BLU
HAFM_Naval_GunBoat_BLU
HAFM_Naval_MEKO
HAFM_Naval_Replenishment
HAFM_Naval_Russen
HAFM_Naval_RHIB
HAFM_Naval_214
HAFM_Naval_209
HAFM_Naval_SDV
Indep Side
HAFM_Naval_CB90
HAFM_Naval_GunBoat
HAFM_Naval_MEKO_IND
HAFM_Naval_Replenishment_IND
HAFM_Naval_Russen_IND
HAFM_Naval_RHIB_IND
HAFM_Naval_214_IND
HAFM_Naval_209_IND
HAFM_Naval_SDV_IND
5.3.6.08
- Units - groups fix for Zeus (known issue - still NRF units don't show in Zeus).
5.3.6.07
- fix for SOF units base class
5.3.6.06
- small fix on units bisign
5.3.6.05
- small fix on units weapons
5.3.6.04
- small fix on Kiowa helicopter textures
5.3.6.03
- All ground vehicles performace tweaking (resolution lods)
- New Leopard 2A6 & 2A4 textures
5.3.6.02
- small fix on vehicles
5.3.6.01
- small fix on some weapons and optics
5.3.6
- New G3A3 model and textures.
- New G3 Optic (scope).
- Some general tweaking.
5.2.4.28
- Aircraft weapons fix
5.2.4.27
- Small fix for a conflict on Kiowa missiles
5.2.4.26
- Small fix for some issues on weapons
5.2.4.25
HELLICOPTERS
- New helicopter added, OH-58D Kiowa Warrior (under beta version till no issues will be reported).
- An ovehaul to some of the helicopters, adding PhysX and tweaking their performance (still some more work needed on that part).
NEW CLASSNAMES
BLUFOR Side
- HAFM_Kiowa
- HAFM_Kiowa_AT
Indep Side
- HAFM_Kiowa_Green
- HAFM_Kiowa_Green_AT
5.2.4.24
Fix for aircrafts weapons
5.2.4.23
Small fix for aircrafts VehicleClass name.
5.2.4.22
- Some aircraft performance tweaking.
- F35B aircraft removed due to rework.
5.2.4.21
Small fix of some accessories issues.
5.2.4.20
Small fix for HAFM Tubes ...
5.2.4.19
WEAPONS - UNITS - CRATES - ITEMS
- One shot disposable launchers added - M136 & M72 (no new classnames - thanks to Devastator_cm for scripting).
- Units now are using this mod weapons, equipment and optics mostly.
- Some crates issues fixed.
- Ballistic helmets and a balaclava added (new models).
NEW CLASSNAMES
- HAFM_Mask (Balaclava - Black)
- HAFM_tacticalHelmet (FAST Ballistic - Black)
- HAFM_tacticalHelmet2 (FAST Ballistic - Black/Headset)
- HAFM_sealHelmet (FAST PJ Helmet - Black)
- HAFM_PBR_Helmet_Bow (PBR Ballistic - Black/Headset)
- HAFM_PBR_Helmet_Bow_Green (PBR Ballistic - Green/Headset)
5.2.4.18
- Small fix for Humvees
5.2.4.17
5.2.4.16
For all wheeled vehicles in mod ...
- Mercedes GD240 reworked and retextured
- Lights options added for Short/Long and B.O.
- Doors animations added and getin/out positions tweaked
- VBL turret hatch animation fixed
- General tweaking on various things
Known issue: continuous (repeating) door animation while more than one soldiers are getting in/out
5.2.4.15
- New Panhard VBL vehicle added
- Humvees tweaked
5.2.4.14
- Fixes for some issues on C-130H aircraft
5.2.4.13
- added a Humvee armed with 9M133 Kornet-E missile weapon
- some improvements - fixes on Humvee's
5.2.4.12
Minor fixes on new Hunvee models
5.2.4.11
New Humvee models and texturing
5.2.4.10
WEAPONS
- Daniel Defence M4 (new)
- Daniel Defence M4-M320 (new)
- Daniel Defence M4v5 Long (new)
- HK21E (new)
- M14 Tactical (New)
- HK416 GL (new)
Optics
- CompM3 (new)
- CompM4 (new)
- M68 (new)
- ACOG ARD/RMR (new)
- ACOG RMR (new)
- Eotech 553 (new)
- Elcan Spectre (new)
- Elcan Spectre ARD (new)
- Some scope optics for long range rifles.
MUZZLES
- Gemtech 7.62 (new)
- MadBull Gemtech 5.56 (new)
FLASHLIGHTS
- Truelight flashlight (new)
IR POINTERS
- AN/PEQ15 (new)
BIPODS
- Harris Bipod
GENERAL
- Textures update plus tweaking for all weapons.
- Some weapons has temporarily removed as need some rework.
- Config code tweaking for weapons and optics.
5.2.4.9
5.2.4.8
Just added a Kabar knife item for future use
5.2.4.7
- Fixed issues for Medics and Engineers (units)
- Some improvements
5.2.4.6
New "Special Operations Force" (SOF) units added, plus some improvements to units.
5.2.4.5
5.2.4.4
5.2.4.3
- Greek ISAF units and perspective gear added.
5.2.4.2
5.2.4.1
- Uniforms camo reworked.
- Underwater demolitions units has a special uniform for their role, plus some additions.
version 5.2.4
UNITS
- Uniforms camo reworked.
VEHICLES
- On Unimog trucks some parts added or tweaked.
OBJECTS
- Greek flag on a pole is added (under Empty - Signs - Flags).
GENERAL
- Some general tweaking on configs - values.
5.2.3.01
ClassNames TXT file Update - fix
5.2.3
AIRCRAFTS
- Wheels physX applied, as on Jets DLC (no more exploding during take off procedure).
VEHICLES
- Mercedes Benz Unimog 1550L truck has been added (new model - two personel transport versions, one fuel truck and one ammo truck)
Personel transport version vehicles are supporting FFV (2 seats) and are capable to carry 10 soldiers including driver.
GENERAL
- Some general tweaking on configs - values.
5.2.2.1
5.2.2
AIRCRAFTS
- Dynamic loadouts - all aircrafts has now dynamic loadout capability through editor, as on Jets DLC.
- An extra MFD added for F-16 (accessible via action menu) as helper for users they want to have a better picture of aircraft parameters during flight (Throttle percentage, ASL, ATL, Speed, Heading, Weapon selected).
- Fuel tanks Jettison is now scripted via action menu and is affecting the overhaul aircraft fuel quantity.
- A7 Corsair with Tiger paint scheme has been added.
- Afterburner tweaked.
ARMORED
- MLRS (Retexture) has been added.
- Leopard 1A4 (new model - added).
- Leopard 2A4 (new model - added).
- M113 APC (new model - added).
GENERAL
- All vehicles have now editor preview pictures (pending for units).
- Classnames.txt updated and included.
- Units accessories (Uniforms - Backpacks - Vests - Headgear) text file added.
NOTE: Aircraft affecting scripts for "Afterburner" - "helper MFD" and "Fuel Tanks Jettison" author is "Devastator_cm" and all credits goes to him.
v5.2.1
UNITS
- Uniforms textures tweaking (Insignia option used), predefined badges added (also visible/selectable in Arsenal - Insignia).
- Inverted Greek flag arm patch corrected (thanks to ICE MAN for point me on that).
- New Officer unit with formal uniform and hat added.
- Some configs tweaking.
AIRCRAFTS
- Laser designation ability added (as on JETS DLC).
- Configs are now on a different PBO for making easiest any future update process.
- Aircrafts speed raised a little bit in order to be closer to game standards.
- A targeting pod (3D object) added to F-16D.
- Some configs tweaking.
v5.21
A small fix for hidden selection (texture) of F-16C. Now anyone can aplly his own texture if want to.
v5.2
F-16D Block 52+ added (new model - two seats)
v5.1.1
A small fix as reported that using this mod the AAF units on editor spawned with their helmet into their backpack.
Version 5.1
AIRCRAFTS
- PhysX compatibility added
- New F-16 cockpit (new model)
- F-35B aircraft import (from A2) with new cockpit and underwing carriages (new models)
- Flight dynamics tweaked as possible
- Weapons and sounds issues fixed
- Sensors system added
- Hidden selections for all aircrafts added (camo)
- Afterburner exhaust effect added
UNITS
- Headgear and Vests armor corrected (visible in Arsenal)
WEAPONS
- Flipped iron sights (new models) added to M110 and MK12 rifles
- Some animations changed or corrected
- Improvements on ammo and sounds
GENERAL
- General improvements to many parts of the MOD
v5.0

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Community Base addons A3
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BI forums
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i am totally getting a chub waiting for this to finish downloading so i can try em out!!! thank you apilon for the hard work!!!
Great mod. Deserves its own sounds though.
You guys did fantastic work, the first authentic AR in arma 3 so far. The others have been jokes, but you guys did great work with these weapons. The textures are awesome, you can even see the spring in the charging handle. I don't think I've seen such a amazing detailed AR in arma before, even better then RH's.
The texture on the eotech lense is missing though.
I think I'm going to have to make a replacement file for the U.S. Army with these weapons. It's not the right model, and doesn't have the correct flash hider but I don't care. Still better then the stupid fantasy weapons in the game.
Way to stay on top of your mod dude, can't wait to use it. . . . . again. Will be sure to keep you updated with anything found, again thanks!
Excellent work. Keep up the good work
Hello all ......I love the mod, I downloaded the updates and the M4 + M12 shooting sound stopped. Bullet impact is ok but makes no shooting sound.
I am also without sound when I fire the guns, which is very unfortunate, because this was one of my favorite weapon mods. PLEASE get those sounds back online
this would be my number one mod if there was any goddamn sound from the firearms!
There are some issues unfortunately, the M72 is no match for the Iranian armor. The MK12 magazines also do not spawn with marksmen. Other than that, the units are fantastic
Would you happen to release the template for the aircraft so people can make different skins for setobjecttexture? and possibly make the wings fold on the A-7H Corsair II for aircraft carriers, to be honest im not sure if they do in real life
but heres a picture of a model doing it http://www.aircraftresourcecenter.com/rh/images/galleries/articles/107-206/758/gallery_1501/photos_1223327292.jpg
Great mod except for one part:
OPFOR do not fire upon these aircraft under any circumstance. I believe this is due to the fact that you can not lock these aircraft. I have tried on multiple occasions to try and lock any craft with aa titans, tigris, cheetah, and other aircraft with no luck. Please fix this I want to actually be engaged in an AO instead of just flying in all rambo.
the mp5A4 has insane penetration power, like same as 7.62 mm guns, and it is a submachine gun.
i just tested in Quick and Fun Projectile Tracing
is this normal or bug?
So let me get this straight: there are jets on the cover page, but when I load up the mod, there are no jets? I didn't see any in the config for this latest version either. Did you take them out to work on them, or are the files simply nerfed?
I see what it is: there was a patch released with the jets. Fine, but why not reference it here, and remove the jets from the cover of this particular addon, which does not, in fact, contain them.
HK-416 Rifle Rules!!! love this weapon!!!
Amazing update! Now please update your aircrafts pack, we need more features for the F-4 Phantom and the Mirage-2000 :)
Total comments : 17, displayed on page: 15