Author: SaOk
Author Website:

Requirements: All in Arma (AiA) [ALPHA]
Island(s): Takistan
Playable options: N/A

Version: 1.0

Date: 2013-04-30 10:01

Comments: (10)


Whole Lotta War for ArmA3


Civil war is needed to put to its end. We have reached the first village in our AO - Nur. Our operation is set to push hostiles over the mountain before advancing any forth.

Key Features (WIP):
- Dynamic mission using whole Takistan map
- Different ways to play (as basic infanry group, tank squad, mechanized group, transport/fighter choppers...)
- Dynamic life generator for enemy/friendly units (armies, patrols, scouts, camps, towers, slow/fast-reinforcements, support lines, zones)
- Enemy groups communicate to track player's position, offering still change to flee unnoticed
- Random positioned dynamic tasks to give different feeling for the mission every time
- Much optional, but meaningful tasks included
- All tasks have effect on generating scripts or/and bigger tasks
- Optional HighCommanding (AI groups can handle by themselves too)
- Difficulty level goes slowly higher during progress
- Random events
- Much improved heavy dynamic civilian/animal ambient life
- Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck...)
- Cutscenes
- Many factions involved
- Made with Performance Friendly Methods

Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder.


Credits & thanks:
-SavedByGrace (Ideas and US battleshouting/AI function voice-overs)
-Rejenorst (US battleshouting and mortar idea)
-Bardosy (hungarian battleshouting)
-Tslava (czech battleshouting)
-Poacher (british battleshouting)
-Nettrucker (german battleshouting)
-OFPEC for feedback

Forum topic:
- BI forums

- All in Arma (AiA) [ALPHA]

Enable javascript to be able to download from Armaholic please!

Tags: No tags