Author: Shamwill
Author Website:

Requirements: No addons required

Version: 1.75
Signed: Yes, serverkey included

Short description: Contains regular Arma 2 M16's with additional features and arma 3 compatibility

Date: 2013-09-14 15:26

Comments: (45)


Sham's M16 Pack


This mod brings the M16 pack into the game wth additional features.

-M16A2 and M16A3 models now available since 1.4
-FHQ_Accessories Required since 1.3
-Custom Reload Sounds
-Custom Weapon Fire Sounds
-Custom Proper Hand Animation (in my opinion, and googles)
-Barrel Grip animation also included since 1.2
-Possible to add all weapon attachments in ArmA 3
-Proper Recoil
-Compatible with regular arma 2 classname magazines
-Black Textures since 1.7
-Foldable Leaf sights since 1.7
-A stroke of Kick Ass!!!

This comes with an optional cfg file if you want to use mod compatibility with any of the following addons: Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

M16A4: Shm_m16a4
M16A4 Camo: shm_m16a4_camo
M16A4 With Barrel Grip: Shm_m16a4_barrel_grip
M16A4 Camo with Barrel Grip: shm_m16a4_camo_barrel_grip
M16A4 M203 Shm_m16a4_M203
M16A4 M203 Camo Shm_m16a4_M203_Camo
M16A4 Custom Trigger: Shm_m16a4_Custom_trigger
M16A4 Camo with Custom trigger: shm_m16a3_camo_custom_trigger
M16A4 With Barrel Grip with custom trigger: Shm_m16a4_barrel_grip_custom_trigger
M16A4 Camo with Barrel Grip with Custom Trigger: shm_m16a4_camo_barrel_grip_custom_trigger
M16A4 M203 With Custom Trigger Shm_m16a4_M203_custom_trigger
M16A4 M203 Camo with Custom Trigger Shm_m16a4_M203_Camo_Custom_Trigger
M16A3: shm_m16a3
M16A3 M203 Shm_m16a3_M203
M16A3 with Barrel Grip Shm_m16a3_barrel_g
M16A2: shm_m16a2
M16A2 M203 Shm_m16a2_M203
M16A2 with Barrel Grip Shm_m16a2_barrel_g
30 Round Stanag Mag: 30rnd_556x45_stanag
30 Round stanag Tracer Mag (Yellow): 30rnd_556x45_stanag_tracer_yellow
30 Round stanag Tracer Mag (Red): 30rnd_556x45_stanag_tracer_red
30 Round stanag Tracer Mag (Green): 30rnd_556x45_stanag_tracer_green

Grenades for the M203:"1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "UGL_FlareCIR_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F"

I have had some debate over the magwell grip and the truth is, it's personal preference. Therefore it is realistic
to have both magwell and standard barrel grips among soldiers. That is why I have decided to add some diversity in
my mod by including both magwell grip and barrel grip so mission makers have the option of adding a bit of diversity
If they want to use my mod.

Future plans:
- Better Textures
- Finally: Debug reported bugs

Credits & Thanks:
Thank you Sabre for your Marine addon and FSF Makhno for your Koplic terrain
Bohemia Interactive - For their Model which they have kindly given out for learning and other
-ToadBall - Man's a genius, without his M16A4, this would never see the light of day!
-Zach Gibson - Without him, I could have never filled in the rest without his tutorial,
thank you!
-Oliie For improving the sound of the weapon
-AlexVestin For his beautiful camo textures
-Alwarren For his advice for the leaf sight flipping
-Kaelis For his help calibrating the ironsight
-Combatmed101 For information on the sighting
-and whoever I may have forgotten!

- Works fine with Full Game
- Fixed Pitch Black Textures
- Fixed Fatal Config Error messing with optics (Sorry about that)
- kind of fixed optics not being in the right place (ACO scope is still unusable)
- Tweaked hand animation to look a little more natural (Not that noticable though)

- Skipped 1.6!
- Darkened Non Camo Textures
- M203 Leaf sight should now flip up when fire mode is selected (Thanks to advice from Alwarren)
- added different variants of UI pics for different attachments
- Calibrated Ironsights (Thanks to advice from Kaelis and ALwarren)
- Fixed many model bugs such as the A3 still using A4 model
- Fixed bugs concerning config.cpp such as making the mod more dev branch friendly
- Magazine in different PBO now, should fix any crashes
- Reload Animation should look better now
- Fixed Bolt on the M16A2 and A3 not moving

- Added Silencer compatibility (Finally)
- Added Ammobox (M16 Ammobox under ammo)
- New Reload Animation (Still may need some tweaking with timing)
- White backgrounds on UI pictures have been fixed
- A3 variants use proper model now
- Added A4 variant with custom trigger assembly (Full Auto)
- Different File Structure
- All addons are optional now (Use optional cfg file if you want to use mod compatibility)
- Lowered sound volume so it doesn't split your head in two
- Fixed multiple bugs brought on by version 1.4

- Added M16A3 and A2 Variants
- Tweaked M203 Animation
- Added revamped sounds thanks to Ollie
- Added old sounds in optional folder
- Sounds should sound different far away (Not Sure)

- New Authentic sounds recorded from actual shooting
- FHQ_Acessories now required
- Added M16 M203 Camo Variant
- Fixed ironsight shadow showing when optic equipped
- Fixed minor bugs

- Added M16A4 with Camo thanks to AlexVestin
- Added M16A4 with both magwell gripping and barrel gripping
- Fixed Many bugs with the grip animations
- Fixed Bolt not moving when fired
- Fixed red dot miscalibration
= Fixed alot of small bugs!

- Fixed Hand Animation so that it doesn't go through the weapon on regular M16A4
- Added M16A4_M203
- Improved sounds thanks to oliie
- Fixed Reload Animation
- Unloaded M16 now has no Magazine

Forum topic:
- BI forums

- FHQ Accessories pack (optional)
- FHQ M4 pack (optional)
- MK18 Pack (optional)

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Tags: Example,   M16A4,   Realistic