Author: SHJ-Studio
Author Website:

Requirements: Arma 2, Cold War Rearmed²
Island(s): Everon, Malden, Kolgujew
Playable options: N/A

Version: 1.6

Date: 2016-05-06 18:10

Comments: (12)


Red Hammer

SHJ Sudio

Author note:
This content is outdated and might no longer work.
The author does not support this content any longer and usage is upon your own risk.

This campaign is the original Red Hammer Add-on-Pack campaign by Bohemia Interactive Studio.
Change sides and play from a Soviet view in an adaption of the originally American action.

Short description:
The crisis continues. Jump in the role of Dmitri Lukin, an ex Speznaz soldier, in this thilling side story to Cold War Crisis. Are you hero enough to loyally fight side by side with mother Russia?

Unpack the zip file and copy the .pbo into the @CWR2\campaign folder.

If you are willing to translate the briefing texts into French, Spanish, or Italian (these are the languages already present in the cutscene dialogues, so it would make sense to complete them) you're welcome to drop me (Brainbug) a PM in the BI forum. see

Info regarding Medipack script:
The Medipack script wil only work if no medic is in the group or when the group's medic is dead. In the Speznaz mission there is no medipack script because as Speznaz you can heal yourself anyway.

  • fixed: Player loadstatus, savestatus.
  • fixed: Missions Intro BIS_fnc_infoText.
  • fixed: Invasion, Trigger Added savegame, counterattack to the fuel depot, BMP waypoint.
  • fixed: Babysitting, Trigger. Angelina death Changed.
  • fixed: Under Fire, Intro Sound Artillerie shellhit.
  • fixed: Defend, End 1 failed application, amended completed in use.
  • fixed: Port, disableUserInput, player pipebomb.

  • v1.5
  • fixed: All intros were changed and can be skipped again.
  • fixed: empty objects Wire, Shed were in cwr2_Wire and cwr2_Shed changed.
  • fixed: Tents East and West were in cwr2 Objects Tent changed.
  • fixed: 26port.cain Ende1-Ende5 (any taskHint) display.

  • v1.4
  • fixed: Mission 06defend.eden "prove.sqs","Ende1 debriefing text"
  • fixed: Mission 15returnchopper.abel "Ende1 debriefing text"
  • fixed: Mission 18ambush.eden "Ende2 triggered too early"
  • fixed: Mission 22sabotage.cain "Helis ( hangar.sqs) script Error has been fixed"
  • fixed: 02invasion.eden "Waypoint fuel storage task Obj4"
  • fixed: 19convoy.eden "Ende1 trigger text has been fixed"
  • fixed: 23village.cain "task Obj4 script error Seek shelter has been fixed"
  • fixed: campaign description.ext "line 55: '/CfgIdentities/Fowley.face': Missing ';' at the end of line"

  • v1.3
  • All missions have been adapted to the current CWR 2 version 1.0.
  • fixed: Cutscene 05intro.eden "link to a static object".
  • fixed: Cutscene 17intro.abel "link to a static object".
  • fixed: Mission 17sniper.abel "link to a static object".
  • fixed: Cutscene 18intro.eden "Desktop Erro".
  • fixed: Mission 06defend.eden "cheat endmission"
  • fixed: Mission 15returnchopper.abel "cheat endmission"
  • fixed: All Cutscene disableuserinput "Deaktiviert".

  • v1.2
  • Briefing and Texts translated into English.
  • All missions were adapted to the latest CWR2 version and some addons exchanged against newer ones.
  • Various smaller bugs fixed.
  • Sanipack bugs fixed.

  • Credits & Thanks:
    Brainbug, W0lle, OMAC, Variable, Mike_ITA, Cold War Rearmed 2, Arma - Missioncenter,
    ArmA2Base, Mr-Murray.

    Forum topic:
    - BI forums

    - Arma 2
    - Cold War Rearmed²

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