Just had a quick match against the AI, this is a great mission!
Its ironic that for a game as open as arma, that sometimes we just want some good ol' FPS style fun!
you have brought that fun to ArmA 3 :)
Keep it up! look forward to seeing more
Nice nice nice, fine mission with very good ideas!!!
5 Stars for you, many thanks
Total comments : 2, displayed on page: 2
Death Match 4, AI + Players
by
Murcielago
Description:
DM4 is the first mission created with a new solid addictive death match mission system.
Game type: DM (Multiplayer/Single player (LAN))
Players (And AI units): Up to 28.
This new update is basically a mature version of my DM mission system that I started in Arma I when I found a way to allow players to respawn safely on predetermined places. This one is version 4 (4.5)
This new version has almost 90+% of de code reviewed! Looks like very similar to the previous version but I changed many things to make it work even better.
Features:
. Arma 3 fatigue system removed to make gameplay more pleasant. (new)
. 7 different high quality locations. (new)
. Safe Respawn system.
. Complete AI system.
. Winner Camera.
. 3D Weapon Menu system.
. High quality Environment design focus on gameplay.
. Ammo spots in the middle of the map and limited ammo on respawn have been introduced to make the matches more dynamic!
. Dynamic Score system.
. Death penalty available (Every time you die a point will be removed from your score!)
. Day/Night and fog parameters.
. Weapons, sights, silencers, hand grenades, night vision goggles and third view options.
. Smart corpse remover system.
. Now you can select clothes. I really love this feature because you can identify the avatar with the player! (new)
. Ammo spots in the middle of the map and limited ammo on respawn have been introduced to make the matches more dynamic! (new)
. Introduced end by time. I created a solid code that allows the server to manage the time and at the same time everyone can see the same remaining time. (new)
. Now DM Info not only shows the best current player, his/her score and your score in addition it also shows the remaining time and how many players and AI units are in your server. (new)
. The Final Camera has been improved. Now the camera will be placed exactly where the last killed was, like before, but it will show always the corpse. It also features a draw and win by time options. (new)
. Introduced objects to make maps more alive! (new)
. Locking door system. This is a easy script that allows you to respawn on buildings but it will lock building doors once you get away from the respawn point. This little feature increases the gameplay and makes easy to create maps as now you can pick towns to create your DM missions. (new)
. And many other small changes. (new)
In addition you can use it to train yourself as you can fight against AI units! Or you can wait for your colleagues in your own server! (The mission have been created with the idea of being Pc friendly and Network friendly!)
I removed every single thing that can create issues and I just left rock solid features and I tweak most of the codes and I introduced new features.
Installation:
1. Place the pbo files inside “C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\MPMissions”
2. Open the game and go to PLAY\MULTIPLAYER.
3. Click on NEW.
4. Select LAN or INTERNET for the HOST (INTERNET if you want to play with other players and LAN if you want to play alone)
5. From MAPS (Islands) pick select STRATIS or ALTIS.
6. Select a DM4+ mission from MISSIONS list.
7. Press PLAY.
Media:
Changelog:
v11JAN15
Arma 3 fatigue system removed to make gameplay more pleasant.
Now you can select clothes. I really love this feature because you can identify the avatar with the player!
Ammo spots in the middle of the map and limited ammo on respawn have been introduced to make the matches more dynamic!
Introduced end by time. I created a solid code that allows the server to manage the time and at the same time everyone can see the same remaining time.
Now DM Info not only shows the best current player, his/her score and your score in addition it also shows the remaining time and how many players and AI units are in your server.
The Final Camera has been improved. Now the camera will be placed exactly where the last killed was, like before, but it will show always the corpse. It also features a draw and win by time options.
7 different high quality locations.
Introduced objects to make maps more alive!
Locking door system. This is a easy script that allows you to respawn on buildings but it will lock building doors once you get away from the respawn point. This little feature increases the gameplay and makes easy to create maps as now you can pick towns to create your DM missions.
And many other small changes.
v2030DEC13
New weapons and attachments included.
Included a new mission called Athira for 18 players.
Included a document "How to make my own DM4?" With this document and some patience you will be able to create your own mission!
Include rain! (You must play at night with the NVgoggles limitation and rain... OMG!)
Including a system to lock doors for building in a very smart way! as a parameter. This new feature makes the DM4+ missions system more flexible and GAMEABLE!
Code improvements to make things easier for people who want to use the DM4+ mission system.
Lights to allow to play at night without NVgoggles!
Included PBO files so anyone can create servers with high quality missions...
v121315OCT13
Ai is now a parameter! Disabled by default so perfect for dedicated servers and non dedicated servers! (Feature suggested by SGswift)
Side, skill and number of Ai units can be changed via parameter.
Included a new version of the weapon menu. This new version is solid, smarter and even smaller! It features all the weapons, sights, silencers and side attachments.
Included a new weapon limitation (Feature suggested by [88] Red) Now is possible to remove machine guns or to limit weapons to a single weapon!
Death Penalty feature has been tweaked. Now is on by default and it will not allow negative score! Minimum score will be 0!
Default score to win mission is now 7 (With Death Penalty on by default) Guys you must adapt the score to win mission to: number of players/AI, players skills. (For campers factor... you have the Anti-Camper feature!)
AI units will also use flashlights and lasers if they are available.
Included lights for all missions to be able to play at night without night vision.
Included a infinite ammo system.
Changed the way I label the updates
Some other code improvements and minor changes.
v20130729
Fixed the errors related to last big update.
Included Multiplayer Knife Kill System.
Code reworked and made it even easier.
Included bonus 3 Team vs Team missions.
100% on dedicated server.
v20130715
Fixed the errors related to beta update.
Added the new weapons with a very nice clean automatic system to make me easier to introduce future weapons.
Reworked the weapons menu to make it even more solid!
Added a feature to limit sights too.
Ready for dedicated servers (Fixed camera direction for weapon menu and corpses and weapons will be removed)
I converted the CTF environments to TDM! You must see these mission designs! I called them... Colosseum and Quake!
Team death match mission based on remaining lives per team. The first team running out of lives will lose the match!
Final camera where you can see the winner team members! (FINAL CAMERA DURATION parameter allows you to control this option)
Added automatic anti-team killed feature with vote system (For TDM missions). This is a tweaked version of my system to punish team killers with no public variables or triggers => 0 LAG! This systems allows players to forgive their killer.
If they do not forgive their killer (Default option so you do not need to waste your time) the killer will be aware of his action (The screen will blink and a message will be shown) Actions:
The system will lock the killer until server will change to other mission.
By the way... This system is real and it does what it say on the tin:
. Automatic.
. 0 lag!
. Voting system.
. Dynamic (If player behave after they do a mistake the system will remove a team kill every 8 minutes.)
(I created my own gear menu with two ideas in mind. On one had to show the weapons as they are and, on the other hand, to let the player see his avatar so you know on which side you are. In addition I lock the gear menu so no one can change their clothes)
Mission code and structure reworked to make easier to create new missions => copy and paste idea!
v20130612
Included a new big scenario (Air Base): Small scenario for 16 players (Or 15 AI units) perfect for medium and small weapons and with a lot of action.
Agia Marina: Perfectly balanced medium size scenario for 16 players (Or 15 AI units) suitable for all types of weapons.
Air Base (Sniperland): Big size scenario for 18 players (Or 17 AI units) perfect for long range weapons.
Included a feature to heal you but it will cost you 1 point.
Strikes are now more powerful. Now the 5 projectiles will be capable to damage/kill units inside an 50x50m area.
Backpack system improvements.
Removed respawn event handler and some changes done to the code to avoid usage of non stable commands/systems to resolve the score count game bug and people respawning without the weapon menu.
Respawn spots improvements.
Changes made to work perfectly with the 0.6 patch.
v20130603
Included a new bigger scenario, Agia Marina.
Respawn event handler have been removed due to reliability issue where scripts after respawn are not started 100% of the times (Lees commands -> Higher performance!)
Little change to backpack system to control when players carrying the backpack leave the server.
Small change to the winner camera.
New camera options: Short, medium and full. Default value now is, medium. This option will allow you to see at the end the last killed unit and its killer with a quick cool camera.
Added an anti-camper feature (Disabled by default)
Added a new flexible system to limit the battlefield area.
Introduced street lamps to create a cool night experience.
v20130527
Backpack camera on mission's start (When backpack mode is activated)
100% Real Strike! Now rockets actually will fall from the sky leaving a smoke tail... In addition code have been tweaked to make strikes more powerful.
Small code change to avoid a game bug related to respawn (Sometimes players will respawn but the scripts linked to the respawn are not executed!)
Included an automatic download link feature so everyone who plays the mission will have the link to download the mission automatically.
v20130525
Fix issues introduces by game update 0.58.
Included an optional backpack feature. Players will receive extra points if they pick the backpack in the middle of the battlefield and they deliver it to the random spot on the map.
Increased the size of battlefield area.
Added 4 new player/AI slots.
Added markers for most objects to make easier to use the strike system.
Introduced a change to fix the game score issue related to rating.
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Just had a quick match against the AI, this is a great mission!
Its ironic that for a game as open as arma, that sometimes we just want some good ol' FPS style fun!
you have brought that fun to ArmA 3 :)
Keep it up! look forward to seeing more
Nice nice nice, fine mission with very good ideas!!!
5 Stars for you, many thanks
Total comments : 2, displayed on page: 2