Date: 2013-05-23 20:35
Downloads / Arma 3 / Scenarios / Multiplayer Gamemodes / AAS / [SnS] AAS PRS - Agia Marina AAS-20 [ALPHA]
Welcome to my first attempt on creating a gameplay close to AAS: BF2 Project Reality Mod. Since I always liked this gameplay style i have been very busy during the last month in order to develop something close for Arma3 Alpha.
Of course, there are a lot of things that are not been implemented yet, hopefully they will come out ASAP.
The aim in [SnS] Advance and Secure is to capture a neutral Control Points (CPs) or enemy CPs and hold them. Once captured, CPs serve as spawn points for infantry. Teams must hold CPs and kill members of the opposing team to reduce the enemy ticket count. Once a team ticket count has been reduced to zero, the other team wins.
Control Points (CPs):
CPs must be taken sequential order.<br/>You must defend your own, and simultaneously attack the enemy's. Each team starts in control of three CPs.You must then get at least one soldier within 20m of the central flag to complete the capture.When you die, you can wait to be revived by a team-mate (Medic Class only), or you can respawn at any base fully camped by your team.
Ticket loss, also referred to as ticket bleeding, is the state where a team constantly loses reinforcement tickets due to the opposing team holding more flags. The more the opposing team have flags than the first team, the faster the latter loses tickets.
When one or more members of the squad have died the squad leader can place a rallypoint (RP) to speed up the squad's regrouping.
The following conditions must be met for the RP to be placed successfully:
Arma 3 Alpha 0.56
Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder
Some help in testing and developing would be very much appreciated!
Credits & Thanks: