Author: vip3r75
Author Website:

Requirements: No addons required
Island(s): Stratis
Playable options: Multiplayer compatible

Version: 1.03

Date: 2013-05-23 20:35

Comments: (4)


[SnS] AAS PRS - Agia Marina


Welcome to my first attempt on creating a gameplay close to AAS: BF2 Project Reality Mod. Since I always liked this gameplay style i have been very busy during the last month in order to develop something close for Arma3 Alpha.
Of course, there are a lot of things that are not been implemented yet, hopefully they will come out ASAP.

The aim in [SnS] Advance and Secure is to capture a neutral Control Points (CPs) or enemy CPs and hold them. Once captured, CPs serve as spawn points for infantry. Teams must hold CPs and kill members of the opposing team to reduce the enemy ticket count. Once a team ticket count has been reduced to zero, the other team wins.

Control Points (CPs):
CPs must be taken sequential order.<br/>You must defend your own, and simultaneously attack the enemy's. Each team starts in control of three CPs.You must then get at least one soldier within 20m of the central flag to complete the capture.When you die, you can wait to be revived by a team-mate (Medic Class only), or you can respawn at any base fully camped by your team.

Ticket Loss:
Ticket loss, also referred to as ticket bleeding, is the state where a team constantly loses reinforcement tickets due to the opposing team holding more flags. The more the opposing team have flags than the first team, the faster the latter loses tickets.

Rally Points:
When one or more members of the squad have died the squad leader can place a rallypoint (RP) to speed up the squad's regrouping.
The following conditions must be met for the RP to be placed successfully:
  1. You are the leader of your squad
  2. You can only place one RP before you need to rearm this ability
  3. Another squad member is within 25 meters of your position
  4. No enemy is within 100m

Tested with:
Arma 3 Alpha 0.56

  • Advance & Secure - Project Reality style (this is just my first attempt)
  • Tickets Reinforcement System
  • Minimal Custom HUD for displaying Tickets and mission time
  • Rally Points spawn system
  • =BTC= Revive (Medic type classes) tweeked with a custom made Respawn Dialog
  • Custom Texture for Nato and Iran Flags
  • Flashing Markers on Map for constested zones
  • Highly configurable via mission parameters

  • Mission Parameters:
  • Time of Day
  • Number of Revives
  • Punish Team Kills
  • Terrain grid
  • View distance
  • 3rd Person View
  • Tickets
  • Time Limit
  • Rally Points
  • Rally Point Timeout
  • Rally Point Spawn Interval

  • Installation:
    Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder

    Some help in testing and developing would be very much appreciated!

  • Fixed Flags Texture and Ticket HUD icons

  • v1.02
  • Revive fixed for OPFOR (revive was not available for opfor).
  • Added more Mission Parameters: Who can revive, Rally Point Nearest Squad Member, Rally Point Secure Area
  • Added more values for some parameter (num of tickets, mission time, ...)
  • A.C.R.E Autodetect (spawns ACRE Radio box on both main bases)
  • Removed "No grass" option from TAW view distance dialog.
  • Default view distance is set to 1200 at mission start
  • Fixed ticket counting on mission end (no more negative values are displayed)
  • Other minor changes...

  • v1.01
  • Fixed action "Place Rally Points" not displayed after respawn!

  • Credits & Thanks:
  • Based on Advance and Secure (AAS) by CoolBox -SBS- ( for more information).
  • =BTC=Giallustio for his =BTC= Revive Script.
  • Zuff for his Group Management Script.
  • The whole Armaholic community!!!
  • If you are not listed here, please feel free to contact me and i will credit you straight away.

  • Enable javascript to be able to download from Armaholic please!

    Tags: Aas,   Project Reality