Author: b00ce
Author Website:

Requirements: No addons required

Version: 0.02
Signed: No

Short description: An early version of the United States Colonial Marines with different weapons.

Date: 2015-01-03 12:21

Comments: (3)


United States Colonial Marines


Its been 3 years since I started this project. Still don't really have anything to show for it. But I'm happy with what I have so far and want to share my work.

Content in the pack:
  • M41a Pulse Rifle
  • VP70 pistol WIP (Texture needs a lot of TLC, no RVmats, no Shadow LoD)
  • M5 RPG WIP (Texture needs a lot of TLC, no RVmats)
  • Helmet WIP (Texture needs a lot of TLC, Normal map needs work, Mic needs to be UV mapped)
  • Marine retexture (Placeholder)

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Known issues:
Error Popup regarding "No entry 'bin\config.bin/CfgVehicles/UniformSlotInfo.scope'."
No reload animation for the RPG

Content on the backburner:
M56 Smartgun
M240 Flamethrower
SADAR anti-tank missile launcher

UD-4L Dropship (+ armament)
M577 APC
M579 Air-defense APC
M40 Ridgeway Heavy tank

Armor (Regular armor plating, Smartgunner breast plate)
Motion Tracker (If possible. I'll probably have to outsource for this one)
Uniforms (Long sleeve, Rolled Sleeves, T shirt, Pilot jumpsuit, officer)
Other goodies

Credits & Thanks:
Special thanks to everyone for the help that I've gotten over the past few years.


- first release

Forum topic:
- BI forums

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Tags: Colonial,   Marines