Description: A lightweight revive script. Features:
Installation / Usage: Copy FAR_Revive folder into your mission folder. Add this to the top of your init.sqf: call compileFinal preprocessFileLineNumbers "FAR_revive\FAR_revive_init.sqf"; Spectate with respawn disabled: If you want to disable respawn and allow players to spectate, add "respawn=4;" to your description.ext. Credits & Thanks: * Drezzo for testing Change log: v1.5 - [NEW] Unconscious units will not be able to use ACRE radio, hear other people or use proximity chat v1.4d - [NEW] Revive Modes. 0 = Only medics can revive, 1 = All units can revive, 2 = Same as 1 but a Medikit will be required - [Fixed] Random black screens - [Fixed] People dying randomly - Code improvements v1.4a - Compatible with latest version of Arma 3 - Added Casual mode. If enabled, all units will be able to revive (not just medics) v1.4 - NEW Identifies medics without class names. You don't have to manually add class names anymore - Added Bleedout - Added Death Messages v1.3 - Fixed Revive not working for ADF medics - Fixed Medic not detected when inside a vehicle v1.2 - Added Dragging - Fixed Revive not working if you died in a vehicle v1.1 - Zero division error fixed v1.0 - Initial version Known issues: - Sometimes you can't move when you're dragging. It's an Arma 3 issue. You can fix that by pressing "C" to toggle pace. Forum topic: - BI forums Enable javascript to be able to download from Armaholic please! |
That's a very nice revive script. I like that it is not packed with features but lightweighted as Farooq described.
I am using Farooq's revive script in my Arma 3 missions. If you want to experience it in action visit my steam workshop.
Simple and work perpect
Be careful with your eventhandler damage, i had a lot of problem each time i respawn you remove ALL event handler... You should use index of eh... Anyway i love this revive
am i supposed to make an init.sqf folder in my mission or a description.ext folder with the script and the respawn stuff??
Great script. However you can break it if you use eventhandler "respawn" it will make the AI not see you at all on respawn.
can u make option to remove use of ACRE when down / Dead. Also option to add black screen ?
When i am preview the mission i have made in editor, all the playable units can be revived. But when i use the same mission in multiplayer, the Ai cant be revived they just die when they are getting shot. Please help me how to make it work for ai in multiplayer. THX!
A BIG ISSUE = You can not be revived and cant use the ESC button when you die inside a Heli!!! HUGE ISSUE MUST BE FIXED FAST
Hi
I like ur script...
Can i do CONFIRMATION???
If yes how???
Thanks.
Total comments : 9, displayed on page: 9