Author: L_etranger
Author Website:

Requirements: Community Base addons A3

Version: 01
Signed: Yes, serverkey included

Short description: This server side mod, make the wind affecting infantry projectiles.

Date: 2013-06-06 09:08

Comments: (1)


VTS Ballistic [ALPHA]

L etranger

This server side mod, make the wind affecting infantry projectiles.
Clients doesn't need to run it unless they want to use it in singleplayer!

We were bored for the wind to be yet fully implemented in A3 so as an appetizer I made this. All client joining the server with this addons will have to handle the wind on their projectiles. Because engaging enemies above 500 meters is not a good habit to be used to.

Why the wind is so important? Because the wind is a game changer.
While bringing a new depth to the firefight it also bring balance to the game, it makes tracers bullets useful, increase the weather impact on a mission, and makes terrain usage more crucial.
AI projectiles are not affected by wind (for obvious balance reason, with the current state of A3).
The motion formula is not 100% accurate but the result are no so far from the the real life physic. Its still open for improvements and future updates, but keep in mind that this mod is more for waiting till BIS implemented the promised wind simulation on A3.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:

Here a quick preview with different calibers and the debug mode activated to see projectiles trajectories (the green path are debug) with a cross path wind of ~20 km/h. (The mission is available for testing in the package).

- Wind now affect all infantry projectiles.
- Server side addons, client doesn't need to run it.
- Also work in single player.
- Initial release.

Forum topic:
- BI forums

- Community Base addons A3

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Tags: Ballistic,   Wind