Author: pomigit
Author Website:

Requirements: No addons required

Version: 1.1
Signed: No

Short description: The mod includes Kiory's original skull balaclava plus 7 other texture variants.

Date: 2013-08-20 19:19

Comments: (9)


Kiory's balaclava Expanded [BETA]

pomigit & Kiory

The mod includes Kiory's original skull balaclava plus 7 other texture variants:
  • Black skull (Kiory's original)
  • Black
  • Green
  • Desert
  • Multicam
  • Hex
  • woodland
  • Urban

This mod replaces the pbo released by Kiory so please remove his first.

Extract into the ArmA 3 Directory, by default this is located in:
32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/
64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/
After extraction it should look like this:
Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name

You can also use the "Arma 3 Alpha" folder in your "My Documents" folder. Your folder setup could than look like for example this:
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\
mydocuments\Arma3 Alpha\@your_mod_folder_name\

You'll also need to add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name
For using multiple mods you would then do so like this:

You can also use -nosplash to get rid of the splash art and intro videos.

And of course you can also enable and disable community made addons and mods through the in-game Options Expansions menu if you do not want to mess with startup parameters!

When the above information still does not provide you with enough to learn how to install custom addons and mods you can always ask in our Guide On Installing Mods.

Included files:


To add to your unit put the following in its init:
this addItem "CLASSNAME"; //add to inventory
this assignItem "CLASSNAME"; //assign to correct slot
To add to a unit in a mod put the following in the units class within the config file:
linkeditems[] = {"CLASSNAME"};
respawnlinkeditems[] = {"CLASSNAME"};

I have now configured them to be used in the NV Goggles slot so that they can be worn with helmets and goggles. Unfortunately this does mean it will turn on the night vision if you press the N key. Nothing I can do about that
Works perfectly with white heads but there's some clipping issues with persian, asian, black, greek

Credits & Thanks:
Kiory for making his fantastic model
Surpher for helping me work out how to do multiple textures for glasses

- now uses NV Goggles slot

Forum topic:
- BI forums

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Tags: Balaclava