Author: Burdy323
Author Website:

Requirements: Arma 2, Invasion 1944 - D-Day, Community Base addons, Invasion 1944 - D-Day Patch #5
Island(s): Omaha
Playable options: N/A

Version: 1.083

Date: 2013-08-04 06:51


Comments: (1)
Rating:



 



Burdy's Persistent Normandy missions

by
Burdy


Description:
Persistent Normandy missions featuring I44 mod


Mission content:
  • The Longest Day (1-58): An Invasion 1944 CooP mission spanning the Normandy Map. You land on the beaches, secure the defenses, and move inland and take out key objectives. Comes with two versions - one where you spawn on your squad Leader, and one where you do not.

  • Night Of Nights (1-67): An Invasion 1944 CooP mission that starts you in England the night before the drop, where you must run to the flagpole at your camp, warp to an airfield of your choosing, and get in a plane. From there you will fly to Normandy and drop into Normandy and complete a variety of objectives going well into D+1. Note - There is purposely not a drop script included so you must coordinate your own drops!
    Both Missions end when all zones turn blue (are secured)

  • Night Of Nights -Public Version- (1-67): Tweaked version of the mission above for better gameplay in public play (and those who use conflicting mods that cause the C47's to crash upon takeoff). This time around, you spawn in the C47's, nearing the Normandy Coast instead of on the ground in England. Also, new spawn mechanism added where when St. Laurent is Blue, every Allied Spawn point that was spread out across Normandy is moved to a resupply point with ammo and vehicles (Spawns are spread out again when you lose the point though, so hold on to the town!)


  • Installation:
    Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder.


    Known issues:
    - Every 15-20 times I have played through Night of Nights, 2 c47's will collide while flying. I have no idea why this happens, but it does every once in awhile. If you are either of those planes, just respawn and you will be placed somewhere in Normandy. This is a rare issue, but it does rarely happen.
    - Sometimes enemies do not engage you (at all), if this happens, abort the server and rejoin (only found this issue on dedicated servers)
    - DAC Init error sometimes pops up (Zone names not correct) - I believe this is due to Caching (could not find a zone name error), and it does not effect gameplay in anyway.
    - Caching units sometimes leads to zones turning blue when they should be red. This is minor and fixes itself (to display an accurate reading) when a player is within 1200-1500 Meters of the town.


    Notes:
    - Both Missions are made with DAC and completely dynamic. Lag is at a minimal (minus the Night of Nights drop- FPS drops for a little due to the massive scale of the drop)
    - Missions made for Dedicated Server usage - cant guarantee stability locally hosted
    - Please report all issues, as both missions are still not 100% complete in terms of bugs and stability.


    Changelog:
    v1.083
  • Added fpsmanager.fsm (from Arma3's Dynamic War mission by zorrobyte) .. Should work, thank you zorrobyte for the help

  • v1.082
  • Small DAC tweaks. Should be a lot more combat with little FPS loss



  • Credits & thanks:
    - Brecourt and a few other emplacements in the map are from the I44 Missions.
    - DAC
    - FaaT Artillery
    - JIP Fast Time
    - Numerous scripts from I44 missions
    - CEP Caching
    - GeneralCarvar's Multiplayer Distance Draw + Grass Module.


    Forum topic:
    - BI forums



    - Arma 2
    - Invasion 1944 - D-Day
    - Community Base addons
    - Invasion 1944 - D-Day Patch #5




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