week report #312
Work in progress

Arma 3 - Combat! Addons

    Gurdy released a render of the M1A1 AIM he is working on.

    - BI forums

Arma 2 - Project RACS

    wld427 released some new screenshots showing the new version of UH-1N, the Fusiliers in desert cammo and some other troops.

    - BI forums

Arma 2 - Federally Administred Tribal Areas, Pakistán

    Minimalaco posted some new wip screens on the BI forums.

    - BI forums

Arma 2 - Nogovan Armed Forces Project

    R0adki11 posted a few new screenshots showing the new additionation to the Nogovan Airforce, the Eurofighter Typhoon (textures by da12thMonkey).

    - BI forums

Arma 3 - MK18 Mod 1

    Sabre released a new wip screen showing the Magpul pieces which received an overhaul for the next update which features the following weapons:
    • MK18 Mod 1:
        - Crane stock, vertical grip, stanag
        - MOE stock, vertical grip, pmag
        - MOE stock, afg, pmag
    • Block II M4:
        - Crane stock, vertical grip, stanag
        - MOE stock, afg, pmag
        - Crane stock, m203, stanag

    - BI forums

Arma 3 - ARMSCor Mod

    PetraCephas released a new video in which you can see the future SAAF Tiger attack helicopter and at the end of the video you can also see the beginnings of the Mistral LHD.

    - BI forums

Click "read more.." to view this weeks entire Work In Progress report!!

Arma 3 - Zero Fox Gryphon - Fictional units/PMC

    BusStopWilly posted some new screenshots of the

    - BI forums

Arma 3 - Sahrani Arma2 Port / Arma 1 Buildings Project

    CiforDayZServer posted some more screens showing Sahrani (from Armed Assault) in Arma 3 and also a video.

    - BI forums

Arma 3 - US Destroyer Ship

    TxT posted some new wip images this week.

    - BI forums

Arma 2 - Karzeghistani Defence Forces (Shapur Conflict)

    Sakai released some new wip screens of the Al Hussein as well as the British FOX (by trouble) in Karzeghistani vehicle camouflage.

    - BI forums

Arma 3 - Kryptek Camo and Gear

    Lightninguk released some new screens showing the units OutSyder is working on.

    - BI forums

Arma 3 - Ekranoplane-Orlyonok

    Sebj released some new wip screens showing the textures and ramp he is working on.

    - BI forums

Arma 3 - Aircraft Sound Mod

    [KH]Matt released a new video of the next plane he added to his Aircraft Sound Mod, the Rockwell B-1 Lancer.

    - BI forums

Arma 3 - Dust Storm Composer

    Fabio_Chavez released some new wip images.

    - BI forums

Arma 2 - CSLA Studio

    EMSI released the seventh webcast of the CSLA Studio. In this webcast they focused on the mobile anti-aircraft combat vehicle Lizard with its 30mm cannon. The second vehicle which is presented is the MiG-29A Fulcrum.

    - BI forums

Arma 3 - Tao Folding Map

Arma 2 - Combat Medical System

    Glowbal released a new update of the Combat Medical System.

      Quote :
      It has been a very long while since I showed anything regarding CMS. I have showed snippets from the A3 version as part of the Combat Space Enhancement modification I am working on but haven't show anything for A2. After many prototypes and rewrites of features/modules such as CMS for CSE, I have decided to first make a version that works well in A2 (and will continue to do so until A3 has been released) and then convert it to A3 for inclusion in CSE.

      Let me first start of that we are now many versions ahead with CMS. We are currently at 0.5 Alpha. Which kinda means I have redone the entire code of CMS for the 5th time. This has as a benefit that a lot of the code has been improved, not only performance wise (mainly network), but also to allow myself easy updating and integrating new features without having to modify a lot of things. The features we had planned, such as a system for airway management and broken bones, can now easily be included into the existing code (once that has been fully tested).

      New in CMS
      Let us start with the obvious; there is a new UI. I wasn't quite satisfied with the existing UI we had in CMS. This current UI, is much cleaner looking. It also allows for custom additions from yourself to the different categories. For example you would like to add an extra option to the bandage menu or examine menu; it's possible now.

      As you have probably noticed, since the video is mainly about that, the UI also has little icons on the top. These icons will display some of the status a person is in; it will display things as whatever or not that person currently is on an IV, or has a tourniquet somewhere. It will also display whatever someone has lost a lot of blood and more.

      Further more we now have an image of a body in the center. This was one of our original ideas to implement in our UI but didn't fit in the old one. I am happy we have it now, as it helps the medic a lot with identifying areas that need to be looked at. Note though that it will only show up red for visual wounds; if there is a hidden type of wound on a person the medic still has to specifically look for that.

      Another addition to the UI is the implementation of shortcut keys. This contributes a lot to the fluid usage of the menu and if you know them all it will allow you to treat someone very fast. There are a few new things about the UI which I didn't show in the video but those will have to wait for later. After all, some are still in development and might change (a lot).

      We now have integrated support for the ACE backpacks. Upon treating someone it will now automatically take items from your backpack as well. Priority is still given to the items in your inventory however.

      Some other features implemented are: Tourniquets (they are no longer a bandage, they now cut off the limb blood supply), support for spawned in units, a bunch of new treatment options, new vehicle casualty management UI and many many more changes and bug fixes.

    - BI forums

Written on 2013-07-07 22:45 by Armaholic  

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