One month after the release of the full version of Arma3, I am finally finished with a terrain editing suite that will help to create maps until new development tools will be available.
Even after release (assuming it will be an updated version of Visitor), the usage of a 3D ingame editor will be crucial in creating beautiful maps fast and without frustration.
This is the ArmA 3 BETA edition of my ZGM comprehensive ArmA 2 object library. It serves as a kind of interface between Visitor 3, ARMA 3 In-Game 3D Editor and Shezan74’s World Tools. Once you have installed the library and understood the necessary conversion processes, you will be able to speed up terrain editing (actually be finally able to create proper maps for ArmA 3) and enjoy your creativity with far less frustration.
• Placing (big) objects on slopes might look odd at certain spots – so if you feel you have to improve the script, just open it and adjust the height values that are added/subtracted.
• Pier elements and big rocks import height might have to be adjusted in certain cases, because their placement doesn’t 100% match the heightlevel displayed in 3D editor afterwards ingame. It is quite hard to determine where the actual waterline is
supposed to be (and what value to add) when placing these huge models (30m+ height!). My advice for now: manually re-adjust height in Visitor or try-and-error with the values inside the import scripts.
• Pictures and correct measurements for all World Tools Templates
• Due to the use of placeholders, buildings are not yet correctly represented on in game map
Credits & Thanks:
Benny for his patience and scripts
Bad Benson and M1ilkm8n for their initial ideas
GranQ for supporting me in various occasions
- BI forums