Taosenai released an updated version of his
Tao Modular Realism modification on the
BI forums.
Quote Taosenai :
TMR is a modular, open-source modification for Arma 3 aimed at increasing realism and complexity without sacrificing engaging gameplay and accessibility. Currently it includes only a small number of features, but more are being developed. TMR is meant to be used in all environments: single player, multiplayer co-op, team vs. team, even open-world scenarios.
I am the king of rapid updates for stupid bugs, but at least I get some little new feature in each time.
Thanks to AW-Conroy for reporting the autorest directionality bug, which was the thoughtless result of an overenthusiastic last-minute optimization (which saved 0.06 ms!).
Quick barely-tested release to get some of these major issues sorted out. (By putting alpha at the end I allow myself to do this!)
There is also a CSO build for 0.5alpha3, though I have not had a chance to test it at all.
Changelog:
- Requires CBA 1.0.8.14023 RC3.
- Changed: ai - Machine gun bursts are shorter to better reflect a 6-9 round length. More adjustments are needed.
- Fixed: ai - TAR-21 now has correct firing modes.
- Fixed: hiteffects - Hilarious falldown slide when hit in a vehicle or turret removed.
- Added: hiteffects - Will disable the TMR falldown when tpwfall is loaded and enabled.
I love this addon because it makes the game that much more realistic. Great job Taosenai! Although, there is one thing that would make this mod perfect.. I suggest taking away the changes to the suppressors regarding the distance and damage modifier; only because that makes this addon kind of fake.
Realistically, the noise of the discharge of most firearms is made up of two components. The first comes from the rapid expansion of propellant gases as they leave the muzzle. The second is the supersonic crack of the bullet. It is not possible to reduce the sound level of a supersonic bullet, but a sound suppressor fitted to such a rifle will have some significant effect in reducing the noise signature because it controls the rate of expansion of the propelling gases. Because of the reduced rate of expansion, the projectile (aka bullet) has a lower velocity, which in turn effects the damage and distance the bullet can travel.
I have noticed thought that on the "Occupation" Coop mission when you die and respawn, the addon no longer works. I haven't tried it with any other missions, but I have noticed now that every time I respawn the can no longer use the "rest weapon" ability. Something to check into.
Incredibly amazing update time!!! You're on it bro! Nice work. I can't wait to see what else you come up with. Question, does this work with ANY weapon or just the standard BIS weapons?
@p0et
The recoil adjustments work only with the standard weapons. I'm not sure about bipods.
Change the fov settings please, just awful. I don't know how peopel can stand to play at 70 fov in a game like arma, or any game for that matter. I play in 100fov, in order to use the new optics I have to drop back down to 70. And god is it horrible.
So now I have to choose between arma 3's terrible wanna be 3d optics, or horribly low fov that makes me want to throw up. Great... I know you can make it work, there are other mods with custom 2d reticles that work fin in any fov you want. that western and eastern gun pack and one of the french weapon packs that has hk17's in it.
Also, when are you guys going to get rid of that bullshit weapon sway? You may have reduced it, but it's still unrealistic. Anyone who has had any amount real time spent behing firearms will tell you.
Something else that bothers the hell out of me is and you guys could fix is, the muzzle flashes. Almost every rifle in this game has a flash hider on it, yet they are flame throwers. And people making ar weapon mods must think it's cool or something, because they always add in the stupid muzzle flash. Even though ar's are always equipped with flash hiders, specially military issued ones. Can't wait for the ACE team to come in and make arma 3 the way it should have been to begin with.
Could you make this so that only the area inside the scope is affected by zoom? That'd be awesome!
New version bug found: Going into zoomed optics first and then switch to non zoomed (changing between the optics modes) leaves the "smear" effect out on the edges of the screen. Tested on an ACOG scope.
Image: http://cloud-2.steampowered.com/ugc/576749904099297994/BD0209AFF6D1391201D38CD59F1257F9F2C44725/
EDIT: Another find. Reticule gone after a while of playing.
Image: http://cloud-2.steampowered.com/ugc/576749904099645784/61B3A5A538E9B7C02ACF1C89F23857A3603D828A/
Last bug I found is a cfg error on screen:
http://cloud-2.steampowered.com/ugc/576749904099927272/9A183897222CA84EDE616074635C1D5172CB7392/
Reported In all haste. I know this is probably not the place you want this. ;)
Latest TMR and updated 1.2 ARMA3.
***The first bug (smear effect) only happens when starting from zoomed optics and then directly go to top non zoomed optics. If you start with top optics and switch to zoomed and back there's no problems.
So start by making sure you look through zoomed optics, and then while in zoomed - switch to top optics.
New bug: Clouds are messed up. Clouds are only white in a circle above the players head. Around that white constant circle the clouds are black. So you have sort of a big "disc" following the player up in the sky. I removed this addon and clouds are all white again.
Bug Report: After installed TMR0.4 update, I have encountered an error message which stopped Arma3 launch. config.bin/CfgWeapon/DMR_01_base_F/WeaponSlotsInfo/asdf_FrontSideRail/compatibilityItems/: Cannot find base class 'compatibleItems' If I resume @TMR to the previous version, Arma3 launch smoothly as usual. I assume this is caused by the new update, please have a look. Thank you for your help.
Something in this latest patch messes up the FIA for me, when I spawn in game the rifle gets slung over my shoulder and I can't do anything to use it. But if I pick up another off the ground that was being used by a friendly I can use it. Once I uninstalled this the game was back to normal.
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