Author: dom.stb
Author Website: Requirements: No addons required Island(s): Stratis Playable options: N/A Version: 1.0 |
Downloads / Arma 3 / Scenarios / Multiplayer Gamemodes / TDM / Agia Marina Persistent Loot TDM-24 [BETA]
Description: Team Death-Match with a twist: Players start with pistols and must fight over randomly spawned weapon crates. The crates will be marked with flares and chemlights and will stay active for around 5 minutes. Once they've both spawned, two crates will be present at all times. The crates will contain a loadout randomly chosen from a weighted loot table which can be assigned in the DM_Crates_init.sqf script that I've included. The mission has a basic loot table already input, containing most of the small arms in the game and various grenades and mines to booby-trap crates. I would appreciate any suggestions as to loot-table balance (you can currently change the loadouts as well as the number of each item in each crate, and it's currently balanced for smaller teams of players (2-4 a side)). It can be played by 3 teams up to 8 a side. This game-mode rewards tight team play, requiring players to capture the buildings containing the crates and then hold them as team members resupply. It also provides opportunities to set up ambushes or booby traps on crates. The arena is Agia Marina. It is night-time. Crates can spawn in any building position in the town. If you unpack the mission, the parameters can be adjusted via the mission's init. Adjustable params (adjust in mission's init): Installation: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder. Enable javascript to be able to download from Armaholic please!
Tags: Loot,
Persistent
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FYI: BTC revive is being used to save the player's loadout on death so the gear remains on respawn.
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